000 | 01722cam a22003857a 4500 | ||
---|---|---|---|
001 | 15042504 | ||
003 | APU | ||
005 | 20150817145447.0 | ||
007 | co ugu|||||||| | ||
008 | 071012s2008 at af b 001 0 eng d | ||
010 | _a 2007939369 | ||
020 | _a9781584505235 (hbk.) | ||
020 | _a1584505230 (hbk.) | ||
035 | _a(OCoLC)ocn225606331 | ||
040 |
_aIBS _beng _cIBS _dSUE |
||
042 | _alccopycat | ||
050 | 0 | 0 |
_aQA76.76.C672 _bA34 2008 |
082 | 0 | 4 |
_a794.81511 _222 _bAIG 2008 |
245 | 0 | 0 |
_aAI game programming wisdom 4 / _cedited by Steve Rabin. |
246 | 3 | _aArtificial intelligence game programming wisdom 4 | |
260 |
_aAustralia ; _aUnited States : _bCourse Technology, Cengage Learning, _cc2008. |
||
300 |
_axxxvi, 699 p., [4] p. of plates : _bill. (some col.) ; _c24 cm. + _e1 CD-ROM (4 3/4 in.). |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aGeneral wisdom -- Movement and pathfinding -- Architecture -- Tactics and planning -- Genre specific -- Scripting and dialogue -- Learning and adaptation. | |
650 | 0 |
_aComputer games _xDesign. _99607 |
|
650 | 0 |
_aComputer games _xProgramming. _986 |
|
650 | 0 |
_aComputer graphics. _9219 |
|
650 | 0 |
_aArtificial intelligence . _9756 |
|
700 | 1 |
_aRabin, Steve. _921435 |
|
856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/toc/fy0905/2007939369.html |
906 |
_a7 _bcbc _ccopycat _d2 _eepcn _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |
||
999 |
_c11652 _d11652 |