000 01722cam a22003857a 4500
001 15042504
003 APU
005 20150817145447.0
007 co ugu||||||||
008 071012s2008 at af b 001 0 eng d
010 _a 2007939369
020 _a9781584505235 (hbk.)
020 _a1584505230 (hbk.)
035 _a(OCoLC)ocn225606331
040 _aIBS
_beng
_cIBS
_dSUE
042 _alccopycat
050 0 0 _aQA76.76.C672
_bA34 2008
082 0 4 _a794.81511
_222
_bAIG 2008
245 0 0 _aAI game programming wisdom 4 /
_cedited by Steve Rabin.
246 3 _aArtificial intelligence game programming wisdom 4
260 _aAustralia ;
_aUnited States :
_bCourse Technology, Cengage Learning,
_cc2008.
300 _axxxvi, 699 p., [4] p. of plates :
_bill. (some col.) ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.).
504 _aIncludes bibliographical references and index.
505 0 _aGeneral wisdom -- Movement and pathfinding -- Architecture -- Tactics and planning -- Genre specific -- Scripting and dialogue -- Learning and adaptation.
650 0 _aComputer games
_xDesign.
_99607
650 0 _aComputer games
_xProgramming.
_986
650 0 _aComputer graphics.
_9219
650 0 _aArtificial intelligence .
_9756
700 1 _aRabin, Steve.
_921435
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/fy0905/2007939369.html
906 _a7
_bcbc
_ccopycat
_d2
_eepcn
_f20
_gy-gencatlg
942 _2lcc
_cBook
999 _c11652
_d11652