000 | 01111cam a22003014a 4500 | ||
---|---|---|---|
001 | 12926822 | ||
003 | APU | ||
005 | 20150918051504.0 | ||
008 | 020912s2004 inua b 001 0 eng | ||
010 | _a 2002112970 | ||
020 | _a1592730043 (pbk.) | ||
020 | _a9781592730049 (pbk.) | ||
035 | _a(DLC) 2002112970 | ||
040 |
_aDLC _beng _cDLC _dSUE |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bC43 2004 |
082 | 0 | 0 |
_222 _a794.815133 _bCHA 2004 |
100 | 1 |
_aChampandard, Alex J. _921549 |
|
245 | 1 | 0 |
_aAI game development : _bsynthetic creatures with learning and reactive behaviors / _cAlex J. Champandard. |
260 |
_aIndianapolis, Ind. : _bNew Riders, _cc2004. |
||
300 |
_axliii, 721 p. : _bill. ; _c24 cm. |
||
504 | _aIncludes bibliographical references (p. [679]-688) and index. | ||
650 | 0 |
_aComputer games _xProgramming. _986 |
|
650 | 0 |
_aArtificial intelligence. _9756 |
|
906 |
_a7 _bcbc _corignew _d2 _eepcn _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook _05 |
||
999 |
_c11656 _d11656 |