000 | 01182nam a2200289 a 4500 | ||
---|---|---|---|
001 | 1ebr10428633 | ||
003 | APU | ||
005 | 20150908051505.0 | ||
007 | cr cn||||||||| | ||
008 | 101206s2010 enka sb 001 0 eng d | ||
020 | _z9781849690546 (pbk.) | ||
035 | _a(OCoLC)694146995 | ||
040 |
_aCaPaEBR _beng _cCaPaEBR _dSUE |
||
050 | 1 | 4 |
_aQA76.76.C672 _bC74 2010 |
082 | 0 | 4 |
_222 _a794.81526 _bCRE 2010 |
100 | 1 |
_aCreighton, Ryan Henson. _921561 |
|
245 | 1 | 0 |
_aUnity 3D game development by example : _bbeginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / _cRyan Henson Creighton. |
260 |
_aBirmingham [U.K.] : _bPackt Pub., _c2010. |
||
300 |
_aix, 364 p. : _bill. (chiefly col.) ; _c24 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aComputer games _xProgramming. _986 |
|
650 | 0 |
_aThree-dimensional display systems. _9938 |
|
650 | 0 |
_aReal-time programming. _92471 |
|
650 | 0 |
_aComputer graphics. _9219 |
|
942 |
_2lcc _cBook _011 |
||
999 |
_c11667 _d11667 |