000 | 01636cam a2200301 a 4500 | ||
---|---|---|---|
001 | 16712456 | ||
003 | APU | ||
005 | 20150817150308.0 | ||
008 | 110329s2011 nyua b 001 0 eng | ||
010 | _a 2011009334 | ||
020 | _a9781568814322 (hbk.) | ||
040 |
_aDLC _beng _cDLC _dSUE |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bG36 2011 |
082 | 0 | 0 |
_a794.81526 _222 _bGAM 2011 |
245 | 0 | 0 |
_aGame development tools / _cMarwan Y. Ansari, editor. |
260 |
_aBoca Raton, FL : _bCRC Press, _cc2011. |
||
300 |
_axv, 327 p. : _bill. (some col.) ; _c25 cm. |
||
500 | _a"An A.K. Peters book." | ||
504 | _aIncludes bibliographical references and index. | ||
520 | _a"This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"-- | ||
650 | 0 |
_aComputer games _xProgramming. _986 |
|
650 | 7 |
_aCOMPUTERS / Programming / Games _2bisacsh. _911749 |
|
700 | 1 |
_aAnsari, Marwan Y. _921583 |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |
||
999 |
_c11682 _d11682 |