000 01636cam a2200301 a 4500
001 16712456
003 APU
005 20150817150308.0
008 110329s2011 nyua b 001 0 eng
010 _a 2011009334
020 _a9781568814322 (hbk.)
040 _aDLC
_beng
_cDLC
_dSUE
042 _apcc
050 0 0 _aQA76.76.C672
_bG36 2011
082 0 0 _a794.81526
_222
_bGAM 2011
245 0 0 _aGame development tools /
_cMarwan Y. Ansari, editor.
260 _aBoca Raton, FL :
_bCRC Press,
_cc2011.
300 _axv, 327 p. :
_bill. (some col.) ;
_c25 cm.
500 _a"An A.K. Peters book."
504 _aIncludes bibliographical references and index.
520 _a"This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"--
650 0 _aComputer games
_xProgramming.
_986
650 7 _aCOMPUTERS / Programming / Games
_2bisacsh.
_911749
700 1 _aAnsari, Marwan Y.
_921583
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBook
999 _c11682
_d11682