000 01487cam a2200325 a 4500
001 15472847
003 APU
005 20160303051505.0
008 080924s2009 maua b 001 0 eng
010 _a 2008938147
_z 2008928836
020 _a9781584505723 (pbk.)
020 _a1584505729 (pbk.)
040 _aDLC
_beng
_cDLC
_dSUE
050 0 0 _aQA76.76.C672
_bS39 2009
082 0 4 _222
_a794.81526
_bSCH 2009
100 1 _aSchwab, Brian.
_921638
245 1 0 _aAI game engine programming /
_cBrian Schwab.
250 _a2nd ed.
260 _aBoston, MA :
_bCourse Technology, Cengage Learning,
_cc2009.
300 _axxx, 710 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM (3 4/3 in.).
504 _aIncludes bibliographical references and index.
650 0 _aComputer games
_xProgramming.
_986
650 0 _aArtificial intelligence.
_9756
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy1301/2008938147-d.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy1301/2008938147-t.html
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1302/2008938147-b.html
906 _a7
_bcbc
_corignew
_d3
_eepcn
_f20
_gy-gencatlg
942 _2lcc
_cBook
_04
999 _c11721
_d11721