000 | 01487cam a2200325 a 4500 | ||
---|---|---|---|
001 | 15472847 | ||
003 | APU | ||
005 | 20160303051505.0 | ||
008 | 080924s2009 maua b 001 0 eng | ||
010 |
_a 2008938147 _z 2008928836 |
||
020 | _a9781584505723 (pbk.) | ||
020 | _a1584505729 (pbk.) | ||
040 |
_aDLC _beng _cDLC _dSUE |
||
050 | 0 | 0 |
_aQA76.76.C672 _bS39 2009 |
082 | 0 | 4 |
_222 _a794.81526 _bSCH 2009 |
100 | 1 |
_aSchwab, Brian. _921638 |
|
245 | 1 | 0 |
_aAI game engine programming / _cBrian Schwab. |
250 | _a2nd ed. | ||
260 |
_aBoston, MA : _bCourse Technology, Cengage Learning, _cc2009. |
||
300 |
_axxx, 710 p. : _bill. ; _c24 cm. + _e1 CD-ROM (3 4/3 in.). |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aComputer games _xProgramming. _986 |
|
650 | 0 |
_aArtificial intelligence. _9756 |
|
856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy1301/2008938147-d.html |
856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/enhancements/fy1301/2008938147-t.html |
856 | 4 | 2 |
_3Contributor biographical information _uhttp://www.loc.gov/catdir/enhancements/fy1302/2008938147-b.html |
906 |
_a7 _bcbc _corignew _d3 _eepcn _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook _04 |
||
999 |
_c11721 _d11721 |