000 01916cam a2200265Ia 4500
001 724644700
003 APU
005 20150407162504.0
008 110510s2012 enka 001 0 eng d
020 _a9781119975083 (pbk.)
035 _a(OCoLC)724644700
_z(OCoLC)775648377
040 _aBTCTA
_beng
_cBTCTA
_dSUE
050 0 4 _aQA76.76.C672
_bS45 2012
082 0 4 _a794.81526
_222
_bSEI 2012
100 1 _aSeidelin, Jacob.
_921641
245 1 0 _aHTML5 games :
_bcreating fun with HTML5, CSS3, and WebGL /
_cJacob Seidelin.
260 _aChichester, West Sussex, U.K. :
_bJohn Wiley & Sons,
_c2012.
300 _axv, 440 p. :
_bill. ;
_c24 cm.
500 _aIncludes index.
505 0 _aGaming on the web -- Taking the first steps -- Going mobile -- Building the game -- Delegating tasks to web workers -- Creating graphics with canvas -- Creating the game display -- Interacting with the game -- Animating game graphics -- Creating audio for games -- Creating 3D graphics with WebGL -- Local storage and caching -- Going online with WebSockets -- Resources.
520 _a"The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more."--Publisher's description.
650 0 _aComputer games
_xProgramming.
_986
650 0 _aHTML (Document markup language)
_947
942 _2lcc
_cBook
_02
999 _c11723
_d11723