000 | 01834cam a2200361 a 4500 | ||
---|---|---|---|
001 | 16694421 | ||
003 | APU | ||
005 | 20150817164839.0 | ||
008 | 110316s2011 fluab b 001 0 eng | ||
010 | _a 2011010460 | ||
020 | _a9781568817118 (hbk.) | ||
035 | _a(OCoLC)ocn676726981 | ||
040 |
_aDLC _beng _cDLC _dSUE |
||
042 | _apcc | ||
050 | 0 | 0 |
_aTK5105.884 _b.C69 2011 |
082 | 0 | 0 |
_a912.02856693 _222 _bCOZ 2011 |
100 | 1 |
_aCozzi, Patrick. _922156 |
|
245 | 1 | 0 |
_a3D engine design for virtual globes / _cPatrick Cozzi, Kevin Ring. |
260 |
_aBoca Raton, FL : _bCRC Press, _cc2011. |
||
300 |
_axix, 499 p. : _bill. (chiefly col.), maps (some col.) ; _c25 cm. |
||
490 | 0 | _aAn A K Peters book. | |
504 | _aIncludes bibliographical references (p. 477-490) and index. | ||
520 | _a"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher. | ||
650 | 0 |
_aSearch engines _xProgramming. _912772 |
|
650 | 0 |
_aWeb search engines. _91206 |
|
650 | 0 |
_aThree-dimensional imaging. _97391 |
|
650 | 0 |
_aDigital mapping. _910445 |
|
650 | 0 |
_aTexture mapping. _922157 |
|
700 | 1 |
_aRing, Kevin. _922158 |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |
||
999 |
_c11920 _d11920 |