000 01834cam a2200361 a 4500
001 16694421
003 APU
005 20150817164839.0
008 110316s2011 fluab b 001 0 eng
010 _a 2011010460
020 _a9781568817118 (hbk.)
035 _a(OCoLC)ocn676726981
040 _aDLC
_beng
_cDLC
_dSUE
042 _apcc
050 0 0 _aTK5105.884
_b.C69 2011
082 0 0 _a912.02856693
_222
_bCOZ 2011
100 1 _aCozzi, Patrick.
_922156
245 1 0 _a3D engine design for virtual globes /
_cPatrick Cozzi, Kevin Ring.
260 _aBoca Raton, FL :
_bCRC Press,
_cc2011.
300 _axix, 499 p. :
_bill. (chiefly col.), maps (some col.) ;
_c25 cm.
490 0 _aAn A K Peters book.
504 _aIncludes bibliographical references (p. 477-490) and index.
520 _a"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
650 0 _aSearch engines
_xProgramming.
_912772
650 0 _aWeb search engines.
_91206
650 0 _aThree-dimensional imaging.
_97391
650 0 _aDigital mapping.
_910445
650 0 _aTexture mapping.
_922157
700 1 _aRing, Kevin.
_922158
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBook
999 _c11920
_d11920