000 | 01645cam a22003494a 4500 | ||
---|---|---|---|
001 | 15593059 | ||
003 | APU | ||
005 | 20140326110051.0 | ||
008 | 090121s2009 enka b 001 0 eng | ||
010 | _a 2009001766 | ||
020 | _a9781848163560 (hbk.) | ||
020 | _a1848163568 (hbk.) | ||
035 | _a(OCoLC)ocn297811052 | ||
040 |
_aDLC _cAPU _dSM _beng |
||
042 | _apcc | ||
050 | 0 | 0 |
_aHD9993.E452 _bJ66 2009 |
082 | 0 | 0 |
_a338.477948 _222 _bJON 2009 |
100 | 1 |
_aJong, H. Wi. _922534 |
|
245 | 1 | 0 |
_aInnovation and strategy of online games / _cJong H. Wi. |
250 | _a1st ed. | ||
260 |
_aLondon : _bImperial College Press ; _aSingapore ; _aHackensack, NJ : _bDistributed by World Scientific, _cc2009. |
||
300 |
_axx, 220 p. : _bill. ; _c24 cm. |
||
490 | 1 |
_aSeries on technology management ; _vv. 14 |
|
504 | _aIncludes bibliographical references (p. 211-214) and index. | ||
505 | 0 | _aInnovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users. | |
650 | 0 |
_aElectronic games industry. _922535 |
|
650 | 0 |
_aTechnological innovations. _9331 |
|
830 | 0 |
_aSeries on technology management ; _vv. 14. _922536 |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cAR |
||
999 |
_c12116 _d12116 |