000 | 01028nam a22003255a 4500 | ||
---|---|---|---|
001 | 13069509 | ||
003 | APU | ||
005 | 20150407161743.0 | ||
008 | 030127s2003 inu 000 0 eng | ||
010 | _a 2003101218 | ||
020 | _a1592000363 (pbk.) | ||
020 | _a9781592000364 (pbk.) | ||
035 | _a(DLC) 2003101218 | ||
040 |
_aDLC _cDLC _beng _dANA |
||
042 | _apcc | ||
050 |
_aQA76.76.C672 _bM87 2003 |
||
082 |
_a006.6 _bMUR 2003 |
||
100 | 1 |
_aMurray, Craig. _923063 |
|
245 | 1 | 0 |
_aMacromedia flash MX game programming / _cCraig Murray. |
260 |
_aIndianapolis, IN : _bPremier Press, a Division of Course Technology, _c2003. |
||
300 |
_cxxiv, 755 p. : _bill. ; _e23 cm. + _f1 CD-ROM (4 3/4 in.) |
||
440 |
_aGame development _921438 |
||
500 | _aIncludes index. | ||
650 | 0 |
_aComputer games _xProgramming _986 |
|
650 | 0 |
_aComputer animation _9939 |
|
700 | 1 |
_aEverett-Church, Justin _923064 |
|
906 |
_a0 _bibc _corignew _d2 _eepcn _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |
||
999 |
_c12458 _d12458 |