000 02180nam a22003252 b4500
001 1ssj0000635695
003 APU
005 20150331163313.0
007 cr n
008 110908e20120221njua s|||||||| 2|eng|d
020 _a9781119975915 (pbk.)
035 _a(WaSeSS)ssj0000635695
037 _b00028608
040 _aBIP US
_dSHA
_dHK
_cAPU
_beng
050 0 _aQA76.76.A65
_bM37 2012
082 0 0 _a005.36
_223
_bMAR 2012
100 1 _aMarucchi-Foino, Romain.
_93715
245 1 0 _aGame and Graphics Programming for iOS and Android with OpenGL ES 2.0 /
_cRomain Marucchi-Foino.
260 _aUnited Kingdom :
_bWrox,
_cc2012.
300 _a286 p. :
_bill. ;
_c24 cm.
500 _aIncludes index.
506 _aAccess restricted to BGSU students, faculty and staff.
520 8 _aAnnotation
_bDevelop graphically sophisticated apps and games today!The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a realworld mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.Provides a project template for iOS and Android platformsDelves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and moreOffers explanation of fullfunction 2D and 3D graphics on embedded systemsAddresses the principal technology for hardwareaccelerated graphical renderingGame and Graphics Programming for iOS and Android with OpenGL ES 2.0offers important, needtoknow information if youre interested in striking a perfect balance between aesthetics and functionality in apps.
521 _aTrade
_bJohn Wiley & Sons, Incorporated.
650 0 _aiOS (electronic resources).
_93716
650 0 _aMobile computing.
_987
650 _aOpen GL.
_93717
650 _aAndroid (electronic resources).
_93718
942 _2lcc
_cBook
999 _c1475
_d1475