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001 | 13841073 | ||
003 | APU | ||
005 | 20150804112943.0 | ||
008 | 050113m20059999njua 001 0 eng | ||
010 | _a 2005041030 | ||
020 | _a0201853949 (pbk.) | ||
020 | _a9780201853940 (pbk.) | ||
040 |
_aDLC _cDLC _dSHA _dHK |
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050 | 0 | 0 |
_aQA76.6 _b.K64 2005 Vol. 4(3) |
082 | 0 | 0 |
_a005.1 _222 _bKNU 2005 |
100 | 1 |
_aKnuth, Donald Ervin, _d1938- _95858 |
|
245 | 1 | 4 |
_aThe art of computer programming. Volume 4, Fascicle 3 / _cDonald E. Knuth. |
260 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _c2005-<2011> |
||
300 |
_a150 p. : _bill. ; _c25 cm. |
||
500 | _aIssued in fascicles. Consists of updates being published as the author continues working towards the complete 4th ed. of The art of computer programming, i.e. fascicles are supplements to the 3rd ed. in anticipation of the 4th ed. which will condense the most important material into a single book. | ||
500 | _aIncludes index. | ||
505 | 1 | _av. 1, fasc. 1. MMIX, a RISC computer for the new millennium -- v. 4, fasc. 0. Introduction to combinatorial algorithms and boolean functions v. 4, fasc. 1. Bitwise tricks & techniques, binary decision diagrams -- v. 4, fasc. 2. Generating all tuples and permutations -- v. 4, fasc. 3. Generating all combinations and partitions -- v. 4, fasc. 4. Generating all trees, history of combinatorial generation -- v. 4A, pt. 1. Combinatorial algorithms | |
650 | 0 |
_aComputer programming. _9371 |
|
650 | 0 |
_aComputer algorithms. _9168 |
|
906 |
_a7 _bcbc _corignew _d1 _eocip _f20 _gy-gencatlg |
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942 |
_2lcc _cBook |
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999 |
_c2516 _d2516 |