000 | 00970cam a22003018i 4500 | ||
---|---|---|---|
999 |
_c381884 _d381884 |
||
001 | 20346995 | ||
003 | APU | ||
005 | 20181013043631.0 | ||
008 | 181013s2018 flu b 001 0 eng | ||
010 | _a 2018004893 | ||
020 | _a9781138035454 (hbk.) | ||
040 |
_aDLC _beng _cDLC _dWAN |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bG77 2018 |
082 | 0 | 0 |
_a794.8/1525 _223 |
100 | 1 |
_aGregory, Jason, _d1970- _940492 |
|
245 | 1 | 0 |
_aGame engine architecture / _cJason Gregory. |
250 | _a3rd ed. | ||
260 |
_aBoca Raton : _bTaylor & Francis, CRC Press, _c2018. |
||
300 |
_axviii, 1200 p. : _bill. ; _c25 cm |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aComputer games _xProgramming _xComputer programs. _940493 |
|
650 | 0 |
_aSoftware architecture. _940494 |
|
650 | 0 |
_aComputer games _xDesign. _940495 |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |