000 | 00923cam a2200289 i 4500 | ||
---|---|---|---|
999 |
_c382242 _d382242 |
||
001 | 17607700 | ||
003 | APU | ||
005 | 20190320043302.0 | ||
008 | 190320s2014 at a 001 0 eng c | ||
010 | _a 2013932035 | ||
020 | _a1435460200 (pbk.) | ||
020 | _a9781435460201 (pbk.) | ||
040 |
_aHKP _beng _cAPU _dSF _dWAN |
||
042 | _alccopycat | ||
050 | 0 | 0 |
_aQA76.76.C672 _bG63 2014 |
100 | 1 |
_aGladstien, Keith. _942104 |
|
245 | 1 | 0 |
_aFlash game development in a social, mobile, and 3D world / _cKeith Gladstien. |
260 |
_aBoston : _bCengage Learning, _cc2014. |
||
300 |
_axiii, 609 p. : _bill. ; _c24 cm |
||
500 | _aIncludes index. | ||
630 | 0 | 0 |
_aFlash (Computer file) _942105 |
650 | 0 |
_aComputer games _xProgramming. _942106 |
|
650 | 0 |
_aComputer animation. _942107 |
|
650 | 0 |
_aMobile computing. _942108 |
|
942 |
_2lcc _cBook |