000 01779cam a2200277 a 4500
999 _c382275
_d382275
001 16024682
003 APU
005 20190220082414.0
008 190220s2010 maua b 001 0 eng
010 _a 2009049947
020 _a9780240813431 (pbk.)
020 _a024081343X (pbk.)
040 _aDLC
_cDLC
_dWAN
050 0 0 _aPN1996
_b.M44 2010
082 0 0 _a808.2/3
_222
100 1 _aMarx, Christy.
_942239
245 1 0 _aWrite your way into animation and games :
_bcreate a writing career in animation and games /
_cChristy Marx.
260 _aBurlington, MA :
_bFocal Press/Elsevier,
_cc2010.
300 _avi, 418 p. :
_bill. ;
_c24 cm.
504 _aIncludes bibliographical references and index.
505 2 _aWriting for animation. Animation terminology ; The basics ; Basic animation writing structure ; Developing characters ; Animation comedy and gag writing ; The animated feature ; The pitch ; Breaking and entering ; Agents, networking, and finding work -- Writing for games. Writing vs. design ; Interactivity and its effects ; Old tools/new tools ; Interactive media and the writer ; Creating a work of digital storytelling : the development process ; The script format ; Script and proposal formatting ; Interactive multimedia narrative and linear narrative ; The elements of interactive multimedia narrative ; Designing simulation stories from tacit knowledge ; Simulation stories and free play ; Experience management ; Back story and free play ; Stories in state-of-the-art serious games ; Working as a digital storyteller ; Creating your own showcase ; Breaking and entering.
650 0 _aAnimated films
_xAuthorship.
_942240
650 0 _aVideo games
_xAuthorship.
_942241
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBook