000 | 01779cam a2200277 a 4500 | ||
---|---|---|---|
999 |
_c382275 _d382275 |
||
001 | 16024682 | ||
003 | APU | ||
005 | 20190220082414.0 | ||
008 | 190220s2010 maua b 001 0 eng | ||
010 | _a 2009049947 | ||
020 | _a9780240813431 (pbk.) | ||
020 | _a024081343X (pbk.) | ||
040 |
_aDLC _cDLC _dWAN |
||
050 | 0 | 0 |
_aPN1996 _b.M44 2010 |
082 | 0 | 0 |
_a808.2/3 _222 |
100 | 1 |
_aMarx, Christy. _942239 |
|
245 | 1 | 0 |
_aWrite your way into animation and games : _bcreate a writing career in animation and games / _cChristy Marx. |
260 |
_aBurlington, MA : _bFocal Press/Elsevier, _cc2010. |
||
300 |
_avi, 418 p. : _bill. ; _c24 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 2 | _aWriting for animation. Animation terminology ; The basics ; Basic animation writing structure ; Developing characters ; Animation comedy and gag writing ; The animated feature ; The pitch ; Breaking and entering ; Agents, networking, and finding work -- Writing for games. Writing vs. design ; Interactivity and its effects ; Old tools/new tools ; Interactive media and the writer ; Creating a work of digital storytelling : the development process ; The script format ; Script and proposal formatting ; Interactive multimedia narrative and linear narrative ; The elements of interactive multimedia narrative ; Designing simulation stories from tacit knowledge ; Simulation stories and free play ; Experience management ; Back story and free play ; Stories in state-of-the-art serious games ; Working as a digital storyteller ; Creating your own showcase ; Breaking and entering. | |
650 | 0 |
_aAnimated films _xAuthorship. _942240 |
|
650 | 0 |
_aVideo games _xAuthorship. _942241 |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |