000 00955cam a22002898i 4500
999 _c382805
_d382805
001 18586109
003 APU
005 20191022042840.0
008 190913s2016 mau b 001 0 eng
010 _a 2015015031
020 _a9780415743051 (pbk.)
040 _aDLC
_beng
_cDLC
_dWAN
042 _apcc
050 0 0 _aTR897.77
_b.A87 2016
082 0 0 _a006.6/96
_223
100 1 _aAssaf, Eyal.
_944492
245 1 0 _aRigging for games :
_ba primer for technical artists using Maya and Python /
_cEyal Assaf.
260 _aBurlington, MA :
_bFocal Press,
_c2016.
300 _axvi, 375 pages :
_bcolor illustrations ;
_c24 cm
504 _aIncludes bibliographical references and index.
630 0 0 _aMaya (Computer file)
_944493
650 0 _aRigging (Computer animation)
_944494
650 0 _aVideo games
_xDesign.
_944495
650 0 _aComputer games
_xDesign.
_944496
650 0 _aPython (Computer program language)
_944497
942 _2lcc
_cBook