000 | 00955cam a22002898i 4500 | ||
---|---|---|---|
999 |
_c382805 _d382805 |
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001 | 18586109 | ||
003 | APU | ||
005 | 20191022042840.0 | ||
008 | 190913s2016 mau b 001 0 eng | ||
010 | _a 2015015031 | ||
020 | _a9780415743051 (pbk.) | ||
040 |
_aDLC _beng _cDLC _dWAN |
||
042 | _apcc | ||
050 | 0 | 0 |
_aTR897.77 _b.A87 2016 |
082 | 0 | 0 |
_a006.6/96 _223 |
100 | 1 |
_aAssaf, Eyal. _944492 |
|
245 | 1 | 0 |
_aRigging for games : _ba primer for technical artists using Maya and Python / _cEyal Assaf. |
260 |
_aBurlington, MA : _bFocal Press, _c2016. |
||
300 |
_axvi, 375 pages : _bcolor illustrations ; _c24 cm |
||
504 | _aIncludes bibliographical references and index. | ||
630 | 0 | 0 |
_aMaya (Computer file) _944493 |
650 | 0 |
_aRigging (Computer animation) _944494 |
|
650 | 0 |
_aVideo games _xDesign. _944495 |
|
650 | 0 |
_aComputer games _xDesign. _944496 |
|
650 | 0 |
_aPython (Computer program language) _944497 |
|
942 |
_2lcc _cBook |