000 03792cam a2200301 i 4500
999 _c383137
_d383137
001 19466962
003 APU
005 20200811095006.0
008 170127s2017 enka b 001 0 eng
010 _a 2016049413
020 _a9781107500556 (pbk.)
020 _a1107500559 (pbk.)
040 _aDLC
_beng
_cDLC
_dWAN
042 _apcc
050 0 0 _aQA76.9.H85
_bN67 2017
082 0 0 _a004.01/9
_223
100 1 _aNorman, Kent L.
_945967
245 1 0 _aCyberpsychology :
_ban introduction to human-computer interaction /
_cKent L. Norman.
250 _a2nd edition.
260 _aCambridge, United Kingdom ;
_aNew York, NY, USA :
_bCambridge University Press,
_c2017.
300 _axi, 544 pages :
_billustrations ;
_c26 cm
504 _aIncludes bibliographical references and index.
505 8 _aMachine generated contents note: Part I. Fundamentals: 1. Introduction: importance, implications, and historical perspectives; 2. Fundamentals: biological and technological bases; 3. Theoretical approaches: models and metaphors; 4. Research: modes and methods; Part II. Systems: 5. Sensory-motor interfaces: input and output; 6. Virtual environments; 7. Learning and memory, transfer and interference; 8. Thinking and problem solving; 9. Language and programming; Part III. Relationships: 10. Individual differences: people, performance, and personality; 11. Motivation, emotion, and affective computing; 12. Social media and interpersonal relations; 13. Cyberpathologies and cybertherapies; Part IV. Applications: 14. Automation and artificial intelligence; 15. Assistive technologies; 16. Video games and entertainment; 17. Technology and education; 18. Cybersecurity; 19. The future: the ultimate human-computer interface.
520 _a"This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal introduction for students of both psychology and computer science. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge academic research with engaging illustrations and examples that show students how the material relates to their lives. Topics addressed include: human factors of input devices, and the basics of sensation and perception; memory and cognitive issues of users navigating their way through interfaces; communication via programming languages and natural speech interaction; cyberpathologies such as techno-stress and Internet addiction disorders; and challenges surrounding automation and artificial intelligence. This thoroughly updated second edition features new chapters on virtual reality and cybersecurity; expanded coverage of social media, mobile computing, e-learning, and video games; and end-of-chapter review questions that ensure students have mastered key objectives"--
520 _a"Psychology as a science and a discipline must do more than merely acknowledge that we live in a digital environment with computers and automation. It must do more than add a footnote, chapter, or illustration to current texts while perpetuating theories developed in the pre-digital world. Instead, it must rethink its basic theories in every area - from sensory and perception to social and clinical. Fortunately, this is already occurring in many areas. Cognitive science and neuroscience were founded in the digital age, and human factors psychology has embraced the interaction with computers, but some areas have fallen behind. Rather than make too much of this now, instead we will develop and push these areas forward as we go through the successive chapters of this book. In doing so, we will try to cover the full range of psychology"--
650 0 _aHuman-computer interaction.
_945968
942 _2lcc
_cBook