000 02180nam a2200241 4500
003 APU
005 20230626112432.0
008 200220b2019 ||||| |||| 00| 0 eng d
050 _aPM-32-20
100 0 _aRIZKY AJARA (TP052822)
_945377
245 1 0 _aFACTORS AFFECTING THE PURCHASE INTENTION OF VIRTUAL GOODS IN ONLINE GAMES AMONGST GENERATION Y IN JAKARTA /
_cRIZKY AJARA.
260 _aKuala Lumpur :
_bAsia Pacific University,
_c2019.
300 _aviii, 52 pages :
_billustrations ;
_c30 cm.
502 _aA thesis submitted in fulfillment of the requirement for the award of the degree of Masters in Business Administration specializing in Euro Asia Business (UCMF1808EAMBA).
520 _aThe main objective of this study is to examine whether factors that consisted of convenience, social influence, perceived quality, and price comparison have impact towards consumers online purchase intention mediated by the consumers attitude on local fashion brands in Jakarta, Indonesia. Questionnaires were used as the data collecting method. The sample size compromised of 150 Jakarta communities participated in this study. In order to analyze the responses gathered through the questionnaire, the statistical tool named SPSS was used. For purposes of data analysis and hypotheses testing several statistical methods such as descriptive analysis, descriptive statistics, correlation analysis, and multiple regression analysis were utilized to understand the dimensionality of the variables. The determined findings declare that online purchase intention is positively and significantly impacted by convenience, perceived quality, and price comparison where attitude success to become mediator variables.
650 0 _aConsumers
_xGeneration Y
_945374
_zIndonesia.
650 0 _aInternet games industry
_zIndonesia.
_946770
650 0 _aConsumers' preferences
_945375
_zIndonesia.
650 0 _aBrand name products
_945379
_zIndonesia.
700 _aDr. Dhajionu Uchechi Cynthia
_eSupervisor.
_948300
856 4 0 _uhttps://cas.apiit.edu.my/cas/login?service=https://library.apu.edu.my/apres/
_yAvailable in APres
_z- Requires login to view full text.
942 _2lcc
_cMasters Theses
999 _c383366
_d383366