000 03709nam a22002777a 4500
003 APU
005 20220822145223.0
008 220127s2020 si o 001 0 eng d
020 _a981154641X
020 _a9789811546419
040 _aYDX
_beng
_cAPU
_dSF
050 4 _aAZ188.A78
_bR43 2020
082 0 4 _a001.30285
_223
245 0 0 _aReconceptualizing the digital humanities in Asia :
_bnew representations of art, history and culture /
_cKaby Wing-Sze Kung, editor
260 _aSingapore :
_bSpringer,
_c[2020].
300 _a xiv, 286 pages :
_b39 illustrations ;
_c25 cm.
490 1 _aDigital culture and humanities ;
_vvolume 2
500 _aIncludes index
505 0 _aChapter 1. Museum Narration: a Memory-Driven Storyscape -- Chapter 2. Gazing of the Wuxia Body: Digital Visual Effects, Looking Relations, and Peter Chans Wu Xia (2011) -- Chapter 3. Cinematic Contemplation Online: The Art and Philosophy of Life-world Series (2017) -- Chapter 4. Surrealism in 4D.-Part 2. Gender in the Digital Age -- Chapter 5. Ana Clara Oliveira Santos Garner Selfies: Putting The "Me" Into Media -- Chapter 6. Discussion of Web Literature: Feminist and Post-Feminist Ideas on Hong Yings Blog -- Chapter 7. Visual Manipulation of East Asian Women in American Pop Female Performances -- Part 3. Media Engagement in the Digital Age -- Chapter 8. Electromagnetic Unconscious.-Chapter 9. The Digital Entanglement of Humanities, Literary and Storytelling -- Chapter 10. Dimensional Game Design: Perceptions of Character Design Appeal beyond Pixel Art -- Chapter 11. Reconceptualization of Historic Reality: D¿‍jin Game San Guo Zhi Jiang Wei zhuan as the Case Study
520 _aThis book examines new forms of representation that have changed our perception and interpretation of the humanities in an Asian, and digital, context. In analyzing written and visual texts, such as the use of digital technology and animation in different works of art originating from Asia, the authors demonstrate how literature, history, and culture are being redefined in spatialized relations amid the trend of digitization. Research studies on Asian animation are in short supply, and so this volume provides new and much needed insights into how art, literature, history, and culture can be presented in innovative ways in the Asian digital world. The first section of this volume focuses on the new conceptualization of the digital humanities in art and film studies, looking at the integration of digital technologies in museum narration and cinematic production. The second section of the volume addresses the importance of framing these discussions within the context of gender issues in the digital world, discussing how women are represented in different forms of social media. The third and final section of the book explores the digital worlds impacts on peoples lives through different forms of digital media, from the electromagnetic unconscious to digital storytelling and digital online games. This book presents a novel contribution to the burgeoning field of the digital humanities by informing new forms of representation and interpretations, and demonstrating how digitization can influence and change cultural practices in Asia, and globally. It will be of interest to students and scholars interested in digitization from the full spectrum of humanities disciplines, including art, literature, film, music, visual culture, media, and animation, gaming, and Internet culture
650 0 _aDigital humanities.
_947782
650 0 _aHumanities
_xResearch
_zAsia.
_947783
700 1 _aKung, Kaby Wing-Sze,
_eeditor
_947784
830 0 _aDigital culture and humanities ;
_vv. 2
_947785
942 _2lcc
_cBook
999 _c383641
_d383641