000 03396cam a2200337 i 4500
001 21429577
003 APU
005 20230919170214.0
008 200212s2020 enka 001 0 eng
010 _a 2019046150
020 _a9780367354213 (paperback)
040 _aDLC
_beng
_cDLC
_erda
_dTY
042 _apcc
050 0 0 _aTR860
_b.S29 2020
082 0 0 _a778.5/3
_223
100 1 _aSawicki, Mark,
_eauthor.
_948577
245 1 0 _aFilming the fantastic with virtual technology :
_bfilmmaking on the digital backlot /
_cMark Sawicki and Juniko Moody.
300 _axi, 219 pages ;
_bColor illustrations ;
_c25 cm.
500 _aIncludes index.
505 0 _aThe first magicians -- A brief history of computer graphics -- Performance capture -- Camera tracking -- Under the hood of the Reality Engine Compositing System -- Making a storyboard with Unreal Engine -- Compositing fundamentals -- Production considerations -- Creating photo-real environments -- So you don't have a million dollars -- Production case study -- Virtual reality: indistinguishable from magic.
520 _a"This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live action show. Using off the shelf software and tools, authors Mark Sawicki and Juniko Moody document the set up and production pipelines of the modern Virtual/MoCap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as Lord of the Rings, Avatar and the Jungle Book, is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal Game Engine set and interact with the environment? Do you want to be able to put your live action camera on a jib or dolly and move effortlessly through both a live action and virtual space together? Do you want live performers interacting with Giants, Elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high quality virtual content using alternative, cost-effective technology. Tutorials, case studies and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing Virtual productions with Reality® software and Performance Capture equipment such as Qualysis"--
650 0 _aDigital cinematography.
650 0 _aImage processing
_xDigital techniques.
650 0 _aCinematography
_xSpecial effects.
650 0 _aComputer animation.
700 1 _aMoody, Juniko,
_d1957-
_eauthor.
_948578
776 0 8 _iOnline version:
_aSawicki, Mark, 1956-
_tFilming the fantastic with virtual technology
_dNew York : Routledge, 2020.
_z9780429331282
_w(DLC) 2019046151
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBook
999 _c383957
_d383957