000 | 03396cam a2200337 i 4500 | ||
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001 | 21429577 | ||
003 | APU | ||
005 | 20230919170214.0 | ||
008 | 200212s2020 enka 001 0 eng | ||
010 | _a 2019046150 | ||
020 | _a9780367354213 (paperback) | ||
040 |
_aDLC _beng _cDLC _erda _dTY |
||
042 | _apcc | ||
050 | 0 | 0 |
_aTR860 _b.S29 2020 |
082 | 0 | 0 |
_a778.5/3 _223 |
100 | 1 |
_aSawicki, Mark, _eauthor. _948577 |
|
245 | 1 | 0 |
_aFilming the fantastic with virtual technology : _bfilmmaking on the digital backlot / _cMark Sawicki and Juniko Moody. |
300 |
_axi, 219 pages ; _bColor illustrations ; _c25 cm. |
||
500 | _aIncludes index. | ||
505 | 0 | _aThe first magicians -- A brief history of computer graphics -- Performance capture -- Camera tracking -- Under the hood of the Reality Engine Compositing System -- Making a storyboard with Unreal Engine -- Compositing fundamentals -- Production considerations -- Creating photo-real environments -- So you don't have a million dollars -- Production case study -- Virtual reality: indistinguishable from magic. | |
520 | _a"This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live action show. Using off the shelf software and tools, authors Mark Sawicki and Juniko Moody document the set up and production pipelines of the modern Virtual/MoCap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as Lord of the Rings, Avatar and the Jungle Book, is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal Game Engine set and interact with the environment? Do you want to be able to put your live action camera on a jib or dolly and move effortlessly through both a live action and virtual space together? Do you want live performers interacting with Giants, Elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high quality virtual content using alternative, cost-effective technology. Tutorials, case studies and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing Virtual productions with Reality® software and Performance Capture equipment such as Qualysis"-- | ||
650 | 0 | _aDigital cinematography. | |
650 | 0 |
_aImage processing _xDigital techniques. |
|
650 | 0 |
_aCinematography _xSpecial effects. |
|
650 | 0 | _aComputer animation. | |
700 | 1 |
_aMoody, Juniko, _d1957- _eauthor. _948578 |
|
776 | 0 | 8 |
_iOnline version: _aSawicki, Mark, 1956- _tFilming the fantastic with virtual technology _dNew York : Routledge, 2020. _z9780429331282 _w(DLC) 2019046151 |
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2lcc _cBook |
||
999 |
_c383957 _d383957 |