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008 210222t20212021flua o 001 0 eng d
010 _a 2021762069
020 _z9780367506018 (paperback)
035 _a(OCoLC)1238028283
037 _a9781003050490
_bTaylor & Francis
040 _aYDXIT
_beng
_erda
_epn
_cYDXIT
_dTY
042 _alccopycat
050 0 0 _aQA76.76.C672
_b2021
082 0 4 _a794.81526
_223
100 1 _aLi, Jingtian,
_eauthor.
_948589
245 1 0 _aCreating games with Unity, Substance Painter, & Maya :
_bmodels, textures, animation, & code /
_cJingtian Li, Adam Watkins, Kassandra Arevalo, and Matthew Tovar.
300 _axxii, 746 pages :
_bColor illustrations ;
_c22.8 cm.
500 _aIncludes index.
520 _aThis tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games Build a complete game from start to finish Learn what the pros use: construct all assets using the tools used at game studios across the world All software used are free to students When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
545 0 _aAdam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word. Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.
630 0 0 _aMaya (Computer file)
630 0 7 _aMaya (Computer file)
_2fast
_948590
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games
_xDesign.
650 0 _aThree-dimensional display systems.
650 6 _aJeux d'ordinateur
_xProgrammation.
_948591
650 6 _aJeux vidéo
_xConception.
_948592
650 6 _aAffichage tridimensionnel.
_948593
650 7 _athree-dimensional.
_2aat
_948594
650 7 _aCOMPUTERS
_xComputer Graphics
_xGame Programming & Design.
_2bisacsh
_948595
650 7 _aComputer games
_xProgramming.
_2fast
_948596
650 7 _aThree-dimensional display systems.
_2fast
_948597
650 7 _aVideo games
_xDesign.
_2fast
_948598
700 1 _aWatkins, Adam
_q(William Adam),
_eauthor.
_948599
700 1 _aArevalo, Kassandra,
_eauthor.
_948600
700 1 _aTovar, Matthew,
_eauthor.
_948601
776 0 8 _iPrint version:
_z9781000282016
906 _a7
_bcbc
_ccopycat
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBook
999 _c383961
_d383961