000 | 03426cam a22004571a 4500 | ||
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001 | 023194800 | ||
003 | UkOxU | ||
005 | 20231006150227.0 | ||
007 | cr un|---aucuu | ||
008 | 211218s2022 xxu o 001 0 eng d | ||
020 | _a9781484278574 | ||
020 | _a1484278577 | ||
020 | _z1484278569 | ||
020 | _z9781484278567 | ||
035 |
_a(OCoLC)1289365949 _z(OCoLC)1288963429 _z(OCoLC)1289239461 _z(OCoLC)1289339686 _z(OCoLC)1289367897 _z(OCoLC)1289480487 _z(OCoLC)1290021286 |
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037 |
_a9781484278574 _bO'Reilly Media |
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040 |
_aYDX _beng _cYDX _dTY |
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049 | _aEQOA | ||
050 | 4 |
_aTR897.7 _bK86 2022 |
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082 | 0 | 4 |
_a006.6/96 _223 |
092 | _aWMS1289365949 | ||
100 | 1 |
_aKumar, Abhishek, _d1989- _948667 |
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245 | 1 | 0 |
_aBeginning VFX with Autodesk Maya : _bcreate industry-standard visual effects from scratch / _cAbhishek Kumar. |
260 |
_a[United States] : _bApress, _c2022. |
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500 | _aIncludes index. | ||
505 | 0 | _aChapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration. | |
520 | _aDive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya. | ||
630 | 0 | 0 | _aMaya (Computer file) |
630 | 0 | 7 |
_aMaya (Computer file) _2fast _948668 |
650 | 0 | _aComputer animation. | |
650 | 0 | _aComputer graphics. | |
650 | 2 | _aComputer Graphics | |
650 | 6 |
_aAnimation par ordinateur. _948669 |
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650 | 6 |
_aInfographie. _948160 |
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650 | 7 |
_acomputer animation. _2aat |
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650 | 7 |
_acomputer graphics. _2aat |
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650 | 7 |
_aComputer animation. _2fast _948670 |
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650 | 7 |
_aComputer graphics. _2fast _948671 |
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776 | 0 | 8 |
_iPrint version: _z1484278569 _z9781484278567 _w(OCoLC)1273075277 |
942 |
_2lcc _cBook |
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999 |
_c383992 _d383992 |