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008 211218s2022 xxu o 001 0 eng d
020 _a9781484278574
020 _a1484278577
020 _z1484278569
020 _z9781484278567
035 _a(OCoLC)1289365949
_z(OCoLC)1288963429
_z(OCoLC)1289239461
_z(OCoLC)1289339686
_z(OCoLC)1289367897
_z(OCoLC)1289480487
_z(OCoLC)1290021286
037 _a9781484278574
_bO'Reilly Media
040 _aYDX
_beng
_cYDX
_dTY
049 _aEQOA
050 4 _aTR897.7
_bK86 2022
082 0 4 _a006.6/96
_223
092 _aWMS1289365949
100 1 _aKumar, Abhishek,
_d1989-
_948667
245 1 0 _aBeginning VFX with Autodesk Maya :
_bcreate industry-standard visual effects from scratch /
_cAbhishek Kumar.
260 _a[United States] :
_bApress,
_c2022.
500 _aIncludes index.
505 0 _aChapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration.
520 _aDive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya.
630 0 0 _aMaya (Computer file)
630 0 7 _aMaya (Computer file)
_2fast
_948668
650 0 _aComputer animation.
650 0 _aComputer graphics.
650 2 _aComputer Graphics
650 6 _aAnimation par ordinateur.
_948669
650 6 _aInfographie.
_948160
650 7 _acomputer animation.
_2aat
650 7 _acomputer graphics.
_2aat
650 7 _aComputer animation.
_2fast
_948670
650 7 _aComputer graphics.
_2fast
_948671
776 0 8 _iPrint version:
_z1484278569
_z9781484278567
_w(OCoLC)1273075277
942 _2lcc
_cBook
999 _c383992
_d383992