000 02963cam a2200373Ki 4500
001 1288628466
003 APU
005 20231006152443.0
007 cr cnu---unuuu
008 051221s2022 cau o 000 0 eng d
020 _z9781484271957 (paperback)
035 _a(OCoLC)1288628466
_z(OCoLC)1287956856
_z(OCoLC)1287994190
_z(OCoLC)1288026284
_z(OCoLC)1288140789
_z(OCoLC)1290679842
037 _a9781484271964
_bO'Reilly Media
040 _aAU@
_beng
_erda
_cAU@
_dTY
050 4 _aQA76.76.C672
_bV55 2022
082 0 4 _a794.8/151
_223
100 1 _aVillanueva, Nova,
_eauthor
_948672
245 1 0 _aBeginning 3D game assets development pipeline :
_blearn to integrate from Maya to Unity /
_cNova Villanueva
300 _axx, 315 pages :
_bIllustrations ;
_c25 cm.
505 0 _aChapter 1: What Is the 3D Production Pipeline and Why Is It Important? -- Chapter 2: Starting with Maya -- Chapter 3: Creating a Base Mesh -- Chapter 4: Preparing the Asset for the Next Phase -- Chapter 5: UV Mapping -- Chapter 6: Creating a High Poly Model -- Chapter 7: Texturing. -- Chapter 8: Rigging the 3D Asset -- Chapter 9: Bringing the Asset to Life
506 _aAvailable to OhioLINK libraries
520 _aThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process Who This Book Is For 3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole
550 _aMade available through: Safari, an O'Reilly Media Company
630 0 0 _aMaya (Computer file)
630 0 0 _aUnity (Electronic resource)
650 0 _aVideo games
_xProgramming
650 0 _aVideo games
_xDesign
650 0 _aThree-dimensional display systems
650 0 _aComputer animation
655 4 _aElectronic books
710 2 _aOhio Library and Information Network
776 0 8 _cOriginal
_z1484271955
_z9781484271957
_w(OCoLC)1255465762
942 _2lcc
_cBook
999 _c383993
_d383993