000 | 02963cam a2200373Ki 4500 | ||
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001 | 1288628466 | ||
003 | APU | ||
005 | 20231006152443.0 | ||
007 | cr cnu---unuuu | ||
008 | 051221s2022 cau o 000 0 eng d | ||
020 | _z9781484271957 (paperback) | ||
035 |
_a(OCoLC)1288628466 _z(OCoLC)1287956856 _z(OCoLC)1287994190 _z(OCoLC)1288026284 _z(OCoLC)1288140789 _z(OCoLC)1290679842 |
||
037 |
_a9781484271964 _bO'Reilly Media |
||
040 |
_aAU@ _beng _erda _cAU@ _dTY |
||
050 | 4 |
_aQA76.76.C672 _bV55 2022 |
|
082 | 0 | 4 |
_a794.8/151 _223 |
100 | 1 |
_aVillanueva, Nova, _eauthor _948672 |
|
245 | 1 | 0 |
_aBeginning 3D game assets development pipeline : _blearn to integrate from Maya to Unity / _cNova Villanueva |
300 |
_axx, 315 pages : _bIllustrations ; _c25 cm. |
||
505 | 0 | _aChapter 1: What Is the 3D Production Pipeline and Why Is It Important? -- Chapter 2: Starting with Maya -- Chapter 3: Creating a Base Mesh -- Chapter 4: Preparing the Asset for the Next Phase -- Chapter 5: UV Mapping -- Chapter 6: Creating a High Poly Model -- Chapter 7: Texturing. -- Chapter 8: Rigging the 3D Asset -- Chapter 9: Bringing the Asset to Life | |
506 | _aAvailable to OhioLINK libraries | ||
520 | _aThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process Who This Book Is For 3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole | ||
550 | _aMade available through: Safari, an O'Reilly Media Company | ||
630 | 0 | 0 | _aMaya (Computer file) |
630 | 0 | 0 | _aUnity (Electronic resource) |
650 | 0 |
_aVideo games _xProgramming |
|
650 | 0 |
_aVideo games _xDesign |
|
650 | 0 | _aThree-dimensional display systems | |
650 | 0 | _aComputer animation | |
655 | 4 | _aElectronic books | |
710 | 2 | _aOhio Library and Information Network | |
776 | 0 | 8 |
_cOriginal _z1484271955 _z9781484271957 _w(OCoLC)1255465762 |
942 |
_2lcc _cBook |
||
999 |
_c383993 _d383993 |