000 02128nam a22002297a 4500
003 APU
005 20240521102041.0
008 240521t2021 flua|||| f||| 001 0 eng d
020 _a9780367707651 (paperback)
040 _benglish
_cAPU
_dSY
050 _aTR897.7
_b.C77 2021 c.1
100 _aCooper, Jonathan,
_eauthor.
_948898
245 _aGame anim:
_bVideo game animation explained /
_cJonathan Cooper.
250 _a2nd edition.
260 _aBoca Raton, Florida:
_bCRC Press,
_c©2021.
300 _axxi, 327 pages:
_bblack and white illustration, colored illustration;
_c26 cm.
504 _aIncludes index. Previous edition: 2019. Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator Chapter 2 The Game Development Environment Chapter 3 The 12 Animation Principles Chapter 4 The Five Fundamentals of Game Animation Chapter 5 What You Need To Know Chapter 6 The Game Animation Workflow Chapter 7 Our Project: Pre-production Chapter 8 Our Project: Technical Animation Chapter 9 Our Project: Gameplay Animation Chapter 10 Our Project: Cinematics & Facial Chapter 11 Our Project: Motion Capture Chapter 12 Our Project: Animation Team Management Chapter 13 Our Project: Polish & Debug Chapter 14 2D & Pixel Art Animation Chapter 15 The Future
505 0 _a2nd edition: 2021. Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator Chapter 2 The Game Development Environment Chapter 3 The 12 Animation Principles Chapter 4 The Five Fundamentals of Game Animation Chapter 5 What You Need To Know Chapter 6 The Game Animation Workflow Chapter 7 Our Project: Pre-production Chapter 8 Our Project: Technical Animation Chapter 9 Our Project: Gameplay Animation Chapter 10 Our Project: Cinematics & Facial Chapter 11 Our Project: Motion Capture Chapter 12 Our Project: Animation Team Management Chapter 13 Our Project: Polish & Debug Chapter 14 2D & Pixel Art Animation Chapter 15 The Future
650 0 _aComputer Graphics,
_xGame Programming & Design .
_948899
650 0 _aComputer animation,
_x Vocational guidance.
_948294
942 _2lcc
_cBook
999 _c384076
_d384076