000 01399cam a2200337 i 4500
001 20867435
003 APU
005 20240903091825.0
007 ta
008 240903t20202019maua fb 001 0 eng
010 _a 2019009508
020 _a9780262043380 (hardcover)
040 _aDLC
_beng
_cDLC
_erda
_dSY
042 _apcc
050 0 0 _aLB1029.G3
_b.H34 2020
082 0 0 _a371.33/7
_223
245 0 0 _aHandbook of game-based learning /
_cedited by Jan L. Plass, Richard E. Mayer, and Bruce D. Homer.
260 _c[2020]
264 _aCambridge, Massachusetts :
_bThe MIT Press,
_c©2019.
300 _axi, 586 pages ;
_billustrations,
_c24 cm.
504 _aIncludes bibliographical references and index.
505 2 _aPart 1. Introduction to game-based learning -- Part 2. Theoretical foundations of game-based learning -- Part 3. Design foundations of game-based learning -- Part 4. Applications of game-based learning.
650 0 _aEducational games
_vHandbooks, manuals, etc.
_949326
650 0 _aEducational technology.
700 1 _aPlass, Jan L.,
_eeditor.
_949327
700 1 _aMayer, Richard E.,
_d1947-
_eeditor.
700 1 _aHomer, Bruce D.,
_eeditor.
_949328
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBook
999 _c384227
_d384227