000 | 01399cam a2200337 i 4500 | ||
---|---|---|---|
001 | 20867435 | ||
003 | APU | ||
005 | 20240903091825.0 | ||
007 | ta | ||
008 | 240903t20202019maua fb 001 0 eng | ||
010 | _a 2019009508 | ||
020 | _a9780262043380 (hardcover) | ||
040 |
_aDLC _beng _cDLC _erda _dSY |
||
042 | _apcc | ||
050 | 0 | 0 |
_aLB1029.G3 _b.H34 2020 |
082 | 0 | 0 |
_a371.33/7 _223 |
245 | 0 | 0 |
_aHandbook of game-based learning / _cedited by Jan L. Plass, Richard E. Mayer, and Bruce D. Homer. |
260 | _c[2020] | ||
264 |
_aCambridge, Massachusetts : _bThe MIT Press, _c©2019. |
||
300 |
_axi, 586 pages ; _billustrations, _c24 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 2 | _aPart 1. Introduction to game-based learning -- Part 2. Theoretical foundations of game-based learning -- Part 3. Design foundations of game-based learning -- Part 4. Applications of game-based learning. | |
650 | 0 |
_aEducational games _vHandbooks, manuals, etc. _949326 |
|
650 | 0 | _aEducational technology. | |
700 | 1 |
_aPlass, Jan L., _eeditor. _949327 |
|
700 | 1 |
_aMayer, Richard E., _d1947- _eeditor. |
|
700 | 1 |
_aHomer, Bruce D., _eeditor. _949328 |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |
||
999 |
_c384227 _d384227 |