000 01288cam a22003617a 4500
001 16001287
003 APU
005 20150316154608.0
007 cm cga|||uu|||
008 091130s2011 maua 001 0 eng d
010 _a 2009942391
020 _a9781435454781 (pbk.)
020 _a1435454782 (pbk.)
035 _a(OCoLC)ocn436029934
040 _aBTCTA
_cBTCTA
_dSALWA
_dSUE
_beng
042 _alccopycat
050 0 0 _aQA76.8.I64
_bA44 2011
082 0 0 _a005.268
_223
_bALE 2011
100 1 _aAlessi, Jeremy.
_98313
245 1 0 _aiPhone 3D game programming all in one /
_cJeremy Alessi.
260 _aBoston :
_bCourse Technology,
_cc2011.
300 _axiv, 415 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.)
500 _a"User level: beginner-intermediate"--P. [4] of cover.
500 _aIncludes index.
650 0 _aiPhone (Smartphone)
_xProgramming.
_94847
650 0 _aComputer games
_xProgramming.
_986
650 0 _aVideo games
_xDesign.
_94096
650 0 _aThree-dimensional imaging.
_97391
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2lcc
_cBook
999 _c4058
_d4058