000 | 01288cam a22003617a 4500 | ||
---|---|---|---|
001 | 16001287 | ||
003 | APU | ||
005 | 20150316154608.0 | ||
007 | cm cga|||uu||| | ||
008 | 091130s2011 maua 001 0 eng d | ||
010 | _a 2009942391 | ||
020 | _a9781435454781 (pbk.) | ||
020 | _a1435454782 (pbk.) | ||
035 | _a(OCoLC)ocn436029934 | ||
040 |
_aBTCTA _cBTCTA _dSALWA _dSUE _beng |
||
042 | _alccopycat | ||
050 | 0 | 0 |
_aQA76.8.I64 _bA44 2011 |
082 | 0 | 0 |
_a005.268 _223 _bALE 2011 |
100 | 1 |
_aAlessi, Jeremy. _98313 |
|
245 | 1 | 0 |
_aiPhone 3D game programming all in one / _cJeremy Alessi. |
260 |
_aBoston : _bCourse Technology, _cc2011. |
||
300 |
_axiv, 415 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.) |
||
500 | _a"User level: beginner-intermediate"--P. [4] of cover. | ||
500 | _aIncludes index. | ||
650 | 0 |
_aiPhone (Smartphone) _xProgramming. _94847 |
|
650 | 0 |
_aComputer games _xProgramming. _986 |
|
650 | 0 |
_aVideo games _xDesign. _94096 |
|
650 | 0 |
_aThree-dimensional imaging. _97391 |
|
906 |
_a7 _bcbc _ccopycat _d2 _encip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |
||
999 |
_c4058 _d4058 |