000 | 01071cam a22003134a 4500 | ||
---|---|---|---|
001 | 12548502 | ||
003 | APU | ||
005 | 20150417051504.0 | ||
008 | 010928s2002 inua 001 0 eng | ||
010 | _a 2001096458 | ||
020 | _a0789725924 (pbk.) | ||
020 | _a9780789725929 (pbk.) | ||
040 |
_aDLC _cAPU _dSM _beng |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bF74 2002 |
082 | 0 | 0 |
_a794.815268 _221 _bFRE 2002 |
100 | 1 |
_aFreeze, Wayne S. _99658 |
|
245 | 1 | 0 |
_aWindows game programming with Visual Basic and DirectX / _cWayne S. Freeze. |
260 |
_aIndianapolis, Ind. : _bQue, _c2002. |
||
300 |
_ax, 394 p. : _bill. ; _c23 cm. + _e1 CD-ROM (4 3/4 in.) |
||
500 | _aIncludes index. | ||
630 | 0 | 0 |
_aMicrosoft Visual BASIC. _9596 |
630 | 0 | 0 |
_aDirectX. _99659 |
630 | 0 | 0 |
_aMicrosoft Windows (Computer file) _9386 |
650 | 0 |
_aComputer games _xProgramming. _986 |
|
906 |
_a7 _bcbc _corignew _d2 _eepcn _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook _01 |
||
999 |
_c4940 _d4940 |