000 | 01151aam a2200349 a 4500 | ||
---|---|---|---|
001 | 015336654 | ||
003 | APU | ||
005 | 20150812141220.0 | ||
008 | 091109s2010 caua b 001 0 eng | ||
010 | _a2009497229 | ||
015 |
_aGBA974059 _2bnb |
||
020 | _a9780321643377 (pbk.) | ||
020 | _a0321643372 (pbk.) | ||
040 |
_aStDuBDS _beng _cStDuBDS _dSUE _dHK |
||
042 | _aukblsr | ||
050 | 0 | 0 |
_aQA76.76.C672 _bA33 2010 |
082 | 0 | 0 |
_a794.81 _222 _bADA 2010 |
100 | 1 |
_aAdams, Ernest. _910568 |
|
245 | 1 | 0 |
_aFundamentals of game design / _cErnest Adams, Andrew Rollings. |
250 | _a2nd ed. | ||
260 |
_aBerkeley, Calif. : _bNew Riders ; _aLondon : _bPearson Education [distributor], _cc2010. |
||
300 |
_axix, 675 p. : _bill. ; _c24 cm. |
||
490 | 0 | _aVoices that matter | |
500 |
_aFormerly CIP. _5Uk |
||
504 | _aIncludes bibliographical references (p. 652-657) and index. | ||
650 | 0 |
_aComputer games _xDesign. _99607 |
|
650 | 0 |
_aComputer games _xProgramming. _986 |
|
650 | 0 |
_aVideo games _xDesign. _94096 |
|
700 | 1 |
_aRollings, Andrew, _d1972- _910569 |
|
942 |
_2lcc _cBook |
||
999 |
_c5575 _d5575 |