000 01719cam a22004097a 4500
001 16323817
003 APU
005 20150814102745.0
008 100709s2007 ncua 001 0 eng d
010 _a 2010280936
015 _aGBA945972
_2bnb
016 7 _a014625636
_2Uk
020 _a1934356034 (pbk.)
020 _a9781934356036 (pbk.)
020 _a852766001438 (pbk.)
035 _a(OCoLC)ocn213829656
040 _aSITPL
_cSITPL
_dBAHAR
_beng
042 _alccopycat
050 0 0 _aT385
_b.C39 2007
082 0 0 _a006.6
_222
_bCAW 2007
100 1 _aCawood, Stephen.
_912034
245 1 0 _aAugmented reality :
_ba practical guide /
_cStephen Cawood, Mark Fiala.
260 _aRaleigh, N.C. :
_bPragmatic Bookshelf,
_cc2007.
300 _ax, 311 p. :
_bill. ;
_c23 cm.
440 0 _aPragmatic programmers.
_912035
500 _aIncludes index.
505 0 _aAbout augmented reality -- Getting AR running -- Computer graphics basics -- Using OpenGL with augmented reality -- Introduction to AR programming -- Writing applications for ARTag -- Model loading and rendering -- Your own AR game -- Enhancing your AR game.
650 0 _aComputer graphics.
_9219
650 0 _aAugmented reality.
_912036
650 0 _aVirtual reality.
_92298
700 1 _aFiala, Mark.
_d1971-
_912037
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1011/2010280936-b.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy1011/2010280936-d.html
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2lcc
_cBook
_02
999 _c6537
_d6537