000 | 01719cam a22004097a 4500 | ||
---|---|---|---|
001 | 16323817 | ||
003 | APU | ||
005 | 20150814102745.0 | ||
008 | 100709s2007 ncua 001 0 eng d | ||
010 | _a 2010280936 | ||
015 |
_aGBA945972 _2bnb |
||
016 | 7 |
_a014625636 _2Uk |
|
020 | _a1934356034 (pbk.) | ||
020 | _a9781934356036 (pbk.) | ||
020 | _a852766001438 (pbk.) | ||
035 | _a(OCoLC)ocn213829656 | ||
040 |
_aSITPL _cSITPL _dBAHAR _beng |
||
042 | _alccopycat | ||
050 | 0 | 0 |
_aT385 _b.C39 2007 |
082 | 0 | 0 |
_a006.6 _222 _bCAW 2007 |
100 | 1 |
_aCawood, Stephen. _912034 |
|
245 | 1 | 0 |
_aAugmented reality : _ba practical guide / _cStephen Cawood, Mark Fiala. |
260 |
_aRaleigh, N.C. : _bPragmatic Bookshelf, _cc2007. |
||
300 |
_ax, 311 p. : _bill. ; _c23 cm. |
||
440 | 0 |
_aPragmatic programmers. _912035 |
|
500 | _aIncludes index. | ||
505 | 0 | _aAbout augmented reality -- Getting AR running -- Computer graphics basics -- Using OpenGL with augmented reality -- Introduction to AR programming -- Writing applications for ARTag -- Model loading and rendering -- Your own AR game -- Enhancing your AR game. | |
650 | 0 |
_aComputer graphics. _9219 |
|
650 | 0 |
_aAugmented reality. _912036 |
|
650 | 0 |
_aVirtual reality. _92298 |
|
700 | 1 |
_aFiala, Mark. _d1971- _912037 |
|
856 | 4 | 2 |
_3Contributor biographical information _uhttp://www.loc.gov/catdir/enhancements/fy1011/2010280936-b.html |
856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy1011/2010280936-d.html |
906 |
_a7 _bcbc _ccopycat _d2 _encip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook _02 |
||
999 |
_c6537 _d6537 |