000 | 01462cam a2200313 a 4500 | ||
---|---|---|---|
001 | 673360 | ||
003 | APU | ||
005 | 20150406153809.0 | ||
008 | 951030s1996 maua 001 0 eng | ||
010 | _a 95044738 | ||
020 | _a0201483327 (pbk.) | ||
020 | _a9780201483321 (pbk.) | ||
040 |
_aDLC _cDLC _dBAHAR _dANA _beng |
||
050 | 0 | 0 |
_aT385 _b.F47 1996 |
082 | 0 | 0 |
_a006.6 _221 _bFER 1996 |
100 | 1 |
_aFerraro, Richard F. _912044 |
|
245 | 1 | 0 |
_aLearn 3D graphics programming on the PC / _cRichard F. Ferraro. |
260 |
_aReading, Mass. : _bAddison-Wesley Developers Press, _cc1996. |
||
300 |
_axxx, 1022 p. : _bill. ; _c23 cm. + _e1 CD-ROM (4 3/4 in.) |
||
500 | _a"Includes Criterion's RenderWare"--Cover. | ||
504 | _aIncludes bibliographical references (p. 955-956) and index. | ||
538 | _aSystem requirements for accompanying computer disc: PC or compatible with a 486 processor or higher running Windows 3.1, Windows 95, Windows NT, or MSDOS 5.0 or later; 4MB RAM; Watcom 10.X or Visual C++ 1.5/2.0 or Borland C++ 4.5 compiler. | ||
630 | 0 | 0 |
_aRenderWare. _912045 |
650 | 0 |
_aComputer graphics. _9219 |
|
650 | 0 |
_aThree-dimensional display systems. _9938 |
|
906 |
_a7 _bcbc _corignew _d1 _eocip _f19 _gy-gencatlg |
||
942 |
_2lcc _cBook |
||
999 |
_c6542 _d6542 |