000 | 01478cam a22003734a 4500 | ||
---|---|---|---|
001 | 16139053 | ||
003 | APU | ||
005 | 20150810160901.0 | ||
008 | 100316s2007 ne a b 001 0 eng | ||
010 | _a 2010286029 | ||
020 | _a9780122290633 (hbk.) | ||
020 | _a0122290631 (hbk.) | ||
020 | _a0123736684 (CD-ROM) | ||
020 | _a9780123736680 (CD-ROM) | ||
040 |
_aDLC _cDLC _dBAHAR _dANA _beng |
||
050 | 0 | 0 |
_aT385 _b.E24 2007 |
082 | 0 | 0 |
_221 _a006.66 _bEBE 2007 |
100 | 1 |
_aEberly, David H. _912254 |
|
245 | 1 | 0 |
_a3D game engine design : _ba practical approach to real-time computer graphics / _cDavid H. Eberly. |
250 | _a2nd ed. | ||
260 |
_aAmsterdam ; _aBoston : _bElsevier/Morgan Kaufmann, _cc2007. |
||
300 |
_axxii, 1018 p. : _bill. (some col.) ; _c25 cm. + _e1 CD-ROM (4 3/4 in.) |
||
440 |
_aSeries in Interactive 3D Technology. _912255 |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aComputer graphics. _9219 |
|
650 | 0 |
_aComputer games _xProgramming. _986 |
|
650 | 0 |
_aThree-dimensional display systems. _9938 |
|
650 | 0 |
_aReal-time programming. _92471 |
|
856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy1007/2010286029-d.html |
856 | 4 | 2 |
_3Contributor biographical information _uhttp://www.loc.gov/catdir/enhancements/fy1211/2010286029-b.html |
906 |
_a7 _bcbc _corigcop _d2 _eocip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |
||
999 |
_c6674 _d6674 |