000 01478cam a22003734a 4500
001 16139053
003 APU
005 20150810160901.0
008 100316s2007 ne a b 001 0 eng
010 _a 2010286029
020 _a9780122290633 (hbk.)
020 _a0122290631 (hbk.)
020 _a0123736684 (CD-ROM)
020 _a9780123736680 (CD-ROM)
040 _aDLC
_cDLC
_dBAHAR
_dANA
_beng
050 0 0 _aT385
_b.E24 2007
082 0 0 _221
_a006.66
_bEBE 2007
100 1 _aEberly, David H.
_912254
245 1 0 _a3D game engine design :
_ba practical approach to real-time computer graphics /
_cDavid H. Eberly.
250 _a2nd ed.
260 _aAmsterdam ;
_aBoston :
_bElsevier/Morgan Kaufmann,
_cc2007.
300 _axxii, 1018 p. :
_bill. (some col.) ;
_c25 cm. +
_e1 CD-ROM (4 3/4 in.)
440 _aSeries in Interactive 3D Technology.
_912255
504 _aIncludes bibliographical references and index.
650 0 _aComputer graphics.
_9219
650 0 _aComputer games
_xProgramming.
_986
650 0 _aThree-dimensional display systems.
_9938
650 0 _aReal-time programming.
_92471
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy1007/2010286029-d.html
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1211/2010286029-b.html
906 _a7
_bcbc
_corigcop
_d2
_eocip
_f20
_gy-gencatlg
942 _2lcc
_cBook
999 _c6674
_d6674