000 | 02950cam a2200397Ia 4500 | ||
---|---|---|---|
001 | 769823903 | ||
003 | APU | ||
005 | 20150801051503.0 | ||
008 | 111230s2011 nyu 000 0 eng d | ||
020 | _a9781430236658 (pbk.) | ||
020 | _a1430236655 (pbk.) | ||
035 |
_a(OCoLC)769823903 _z(OCoLC)724667070 |
||
040 |
_aJRI _cJRI _dSARA _dWAN _beng |
||
050 | 0 | 0 |
_aQA76.76.H94 _bL36 2011 |
082 | 0 | 0 |
_221 _a006.74 _bLAM 2011 |
100 | 1 |
_aLamberta, Billy. _912409 |
|
245 | 1 | 0 |
_aFoundation HTML5 animation with javascript / _cBilly Lamberta, [Keith Peters]. |
260 |
_aNew York : _bfriendsof, _cc2011. |
||
300 |
_axix, 482 p. : _bill. ; _c24 cm. |
||
500 | _aIncludes index. | ||
505 | 0 | _aContents -- About the author --- About the technical reviewers -- About the cover image artist -- Acknowledgments -- Introduction. | |
505 | 0 | _aPart I : Java script animation basics -- Chapter 1: Basic animation concepts -- Chapter 2: Basics of Javascript for animation -- Chapter 3: Trigonometry for animation -- Chapter 4: Trigonometry for animation. | |
505 | 0 | _aPart II : Basic motion -- Chapter 5: Velocity and acceleration -- Chapter 6: Boundaries and friction -- Chapter 7: User interaction: moving objects around. | |
505 | 0 | _aPart III : Advanced motion -- Chapter 8: Easing and springing -- Chapter 9: Collision detection -- Chapter 10: Coordinate rotation and bouncing off angles -- Chapter 11: Billiard ball physics -- Chapter 12: Particle attraction and gravity -- Chapter 13: Forward kinematics: making things walk -- Chapter 14: Inverse kinematics: dragging and reaching. | |
505 | 0 | _aPart IV : 3D animation -- Chapter 15: 3D basics -- Chapter 16: 3D lines and fills -- Chapter 17: Backface culling and 3D lighting. | |
505 | 0 | _aPart V : Additional techniques -- Chapter 18: Matrix math -- Chapter 19: Tips and tricks. | |
505 | 0 | _aAppendix -- Index. | |
520 | _aEnter the new era of web programming creativity with Foundation HTML5 Animation with JavaScript. This book details how you can use the HTML5 canvas element to create advanced web graphics and dynamic scripted animation. It covers everything that you'll need to know to complete a wide range of animated projects--from games to navigational systems, advertisements to educational applications. | ||
520 | _aEnter the new era of web programming creativity with Foundation HTML5 Animation with JavaScript. This book details how you can use the HTML5 canvas element to create advanced web graphics and dynamic scripted animation. It covers everything that you'll need to know to complete a wide range of animated projects--from games to navigational systems, advertisements to educational applications. | ||
650 | 0 |
_aHTML (Document markup language) _947 |
|
650 | 0 |
_aJavaScript (Computer program language) _9484 |
|
650 | 0 |
_aInternet programming. _915 |
|
650 | 0 |
_aComputer graphics. _9219 |
|
700 | 1 |
_aPeters, Keith. _912154 |
|
942 |
_2lcc _cBook _01 |
||
999 |
_c6782 _d6782 |