Artificial intelligence for computer games : an introduction / John David Funge.
Material type: TextPublication details: Wellesley, Mass. : Peters, c2004Description: x, 146 p. : ill. ; 24 cmISBN: 1568812086 (hbk.); 9781568812083 (hbk.)Subject(s): Computer games -- Programming | Artificial intelligenceDDC classification: 794.81526 LOC classification: QA76.76.C672 | F88 2004Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | QA76.76.C672 F88 2004 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028315 |
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QA76.76.C672 F85 2011 c.1 The essential guide to Flash games : | QA76.76.C672 F85 2011 c.2 The essential guide to Flash games : | QA76.76.C672 F86 1999 c.1 AI for games and animation : | QA76.76.C672 F88 2004 c.1 Artificial intelligence for computer games : | QA76.76.C672 G36 2000 c.1 Game design : | QA76.76.C672 G36 2000 c.2 Game design : | QA76.76.C672 G36 2001 c.2 Game programming gems 2 / |
Includes bibliographical references (p. 133-141) and index.
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