Marucchi-Foino, Romain.
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 / Romain Marucchi-Foino. - United Kingdom : Wrox, c2012. - 286 p. : ill. ; 24 cm.
Includes index.
Access restricted to BGSU students, faculty and staff.
Annotation Develop graphically sophisticated apps and games today!The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a realworld mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.Provides a project template for iOS and Android platformsDelves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and moreOffers explanation of fullfunction 2D and 3D graphics on embedded systemsAddresses the principal technology for hardwareaccelerated graphical renderingGame and Graphics Programming for iOS and Android with OpenGL ES 2.0offers important, needtoknow information if youre interested in striking a perfect balance between aesthetics and functionality in apps.
Trade John Wiley & Sons, Incorporated.
9781119975915 (pbk.)
00028608
iOS (electronic resources).
Mobile computing.
Open GL.
Android (electronic resources).
QA76.76.A65 / M37 2012
005.36 / MAR 2012
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 / Romain Marucchi-Foino. - United Kingdom : Wrox, c2012. - 286 p. : ill. ; 24 cm.
Includes index.
Access restricted to BGSU students, faculty and staff.
Annotation Develop graphically sophisticated apps and games today!The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a realworld mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.Provides a project template for iOS and Android platformsDelves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and moreOffers explanation of fullfunction 2D and 3D graphics on embedded systemsAddresses the principal technology for hardwareaccelerated graphical renderingGame and Graphics Programming for iOS and Android with OpenGL ES 2.0offers important, needtoknow information if youre interested in striking a perfect balance between aesthetics and functionality in apps.
Trade John Wiley & Sons, Incorporated.
9781119975915 (pbk.)
00028608
iOS (electronic resources).
Mobile computing.
Open GL.
Android (electronic resources).
QA76.76.A65 / M37 2012
005.36 / MAR 2012