000 -LEADER |
fixed length control field |
02180nam a22003252 b4500 |
001 - CONTROL NUMBER |
control field |
1ssj0000635695 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
APU |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20150331163313.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr n |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
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110908e20120221njua s|||||||| 2|eng|d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781119975915 (pbk.) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(WaSeSS)ssj0000635695 |
037 ## - SOURCE OF ACQUISITION |
Source of stock number/acquisition |
00028608 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
BIP US |
Modifying agency |
SHA |
-- |
HK |
Transcribing agency |
APU |
Language of cataloging |
eng |
050 #0 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.A65 |
Item number |
M37 2012 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.36 |
Edition number |
23 |
Item number |
MAR 2012 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Marucchi-Foino, Romain. |
9 (RLIN) |
3715 |
245 10 - TITLE STATEMENT |
Title |
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 / |
Statement of responsibility, etc |
Romain Marucchi-Foino. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
United Kingdom : |
Name of publisher, distributor, etc |
Wrox, |
Date of publication, distribution, etc |
c2012. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
286 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
506 ## - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
Access restricted to BGSU students, faculty and staff. |
520 8# - SUMMARY, ETC. |
Summary, etc |
Annotation |
Expansion of summary note |
Develop graphically sophisticated apps and games today!The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a realworld mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.Provides a project template for iOS and Android platformsDelves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and moreOffers explanation of fullfunction 2D and 3D graphics on embedded systemsAddresses the principal technology for hardwareaccelerated graphical renderingGame and Graphics Programming for iOS and Android with OpenGL ES 2.0offers important, needtoknow information if youre interested in striking a perfect balance between aesthetics and functionality in apps. |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
Trade |
Source |
John Wiley & Sons, Incorporated. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
iOS (electronic resources). |
9 (RLIN) |
3716 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Mobile computing. |
9 (RLIN) |
87 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Open GL. |
9 (RLIN) |
3717 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Android (electronic resources). |
9 (RLIN) |
3718 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
Book |