Asia Pacific University Library catalogue


Game anim: (Record no. 384076)

000 -LEADER
fixed length control field 02128nam a22002297a 4500
003 - CONTROL NUMBER IDENTIFIER
control field APU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240521102041.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240521t2021 flua|||| f||| 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367707651 (paperback)
040 ## - CATALOGING SOURCE
Language of cataloging english
Transcribing agency APU
Modifying agency SY
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number TR897.7
Item number .C77 2021 c.1
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Cooper, Jonathan,
Relator term author.
9 (RLIN) 48898
245 ## - TITLE STATEMENT
Title Game anim:
Remainder of title Video game animation explained /
Statement of responsibility, etc Jonathan Cooper.
250 ## - EDITION STATEMENT
Edition statement 2nd edition.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boca Raton, Florida:
Name of publisher, distributor, etc CRC Press,
Date of publication, distribution, etc ©2021.
300 ## - PHYSICAL DESCRIPTION
Extent xxi, 327 pages:
Other physical details black and white illustration, colored illustration;
Dimensions 26 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes index. Previous edition: 2019.<br/>Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator<br/>Chapter 2 The Game Development Environment<br/>Chapter 3 The 12 Animation Principles<br/>Chapter 4 The Five Fundamentals of Game Animation<br/>Chapter 5 What You Need To Know<br/>Chapter 6 The Game Animation Workflow<br/>Chapter 7 Our Project: Pre-production<br/>Chapter 8 Our Project: Technical Animation<br/>Chapter 9 Our Project: Gameplay Animation<br/>Chapter 10 Our Project: Cinematics & Facial<br/>Chapter 11 Our Project: Motion Capture<br/>Chapter 12 Our Project: Animation Team Management<br/>Chapter 13 Our Project: Polish & Debug<br/>Chapter 14 2D & Pixel Art Animation<br/>Chapter 15 The Future
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 2nd edition: 2021. <br/>Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator<br/>Chapter 2 The Game Development Environment<br/>Chapter 3 The 12 Animation Principles<br/>Chapter 4 The Five Fundamentals of Game Animation<br/>Chapter 5 What You Need To Know<br/>Chapter 6 The Game Animation Workflow<br/>Chapter 7 Our Project: Pre-production<br/>Chapter 8 Our Project: Technical Animation<br/>Chapter 9 Our Project: Gameplay Animation<br/>Chapter 10 Our Project: Cinematics & Facial<br/>Chapter 11 Our Project: Motion Capture<br/>Chapter 12 Our Project: Animation Team Management<br/>Chapter 13 Our Project: Polish & Debug<br/>Chapter 14 2D & Pixel Art Animation<br/>Chapter 15 The Future
650 0# - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Graphics,
General subdivision Game Programming & Design .
9 (RLIN) 48899
650 0# - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation,
General subdivision Vocational guidance.
9 (RLIN) 48294
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Invoice number Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date checked out Copy number Cost, replacement price Price effective from Koha item type PO number
Not Withdrawn Available   Not Damaged Available for loan Book APU Library APU Library Open Shelf 21/05/2024 EMO IV-020493 183.42 1 TR897.7 .C77 2021 c.1 00018934 30/05/2024 30/05/2024 1 183.42 21/05/2024 General Circulation U-2022/12/1130