Asia Pacific University Library catalogue


Game anim: Video game animation explained / Jonathan Cooper.

By: Cooper, Jonathan [author. ]Material type: TextTextPublication details: Boca Raton, Florida: CRC Press, ©2021Edition: 2nd editionDescription: xxi, 327 pages: black and white illustration, colored illustration; 26 cmISBN: 9780367707651 (paperback)Subject(s): Computer Graphics, -- Game Programming & Design | Computer animation, -- Vocational guidanceLOC classification: TR897.7 | .C77 2021 c.1
Contents:
2nd edition: 2021. Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator Chapter 2 The Game Development Environment Chapter 3 The 12 Animation Principles Chapter 4 The Five Fundamentals of Game Animation Chapter 5 What You Need To Know Chapter 6 The Game Animation Workflow Chapter 7 Our Project: Pre-production Chapter 8 Our Project: Technical Animation Chapter 9 Our Project: Gameplay Animation Chapter 10 Our Project: Cinematics & Facial Chapter 11 Our Project: Motion Capture Chapter 12 Our Project: Animation Team Management Chapter 13 Our Project: Polish & Debug Chapter 14 2D & Pixel Art Animation Chapter 15 The Future
    Average rating: 0.0 (0 votes)
Item type Current library Collection Call number Copy number Status Date due Barcode
General Circulation General Circulation APU Library
Open Shelf
Book TR897.7 .C77 2021 c.1 (Browse shelf (Opens below)) 1 Available 00018934

Includes index. Previous edition: 2019.
Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator
Chapter 2 The Game Development Environment
Chapter 3 The 12 Animation Principles
Chapter 4 The Five Fundamentals of Game Animation
Chapter 5 What You Need To Know
Chapter 6 The Game Animation Workflow
Chapter 7 Our Project: Pre-production
Chapter 8 Our Project: Technical Animation
Chapter 9 Our Project: Gameplay Animation
Chapter 10 Our Project: Cinematics & Facial
Chapter 11 Our Project: Motion Capture
Chapter 12 Our Project: Animation Team Management
Chapter 13 Our Project: Polish & Debug
Chapter 14 2D & Pixel Art Animation
Chapter 15 The Future

2nd edition: 2021.
Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator
Chapter 2 The Game Development Environment
Chapter 3 The 12 Animation Principles
Chapter 4 The Five Fundamentals of Game Animation
Chapter 5 What You Need To Know
Chapter 6 The Game Animation Workflow
Chapter 7 Our Project: Pre-production
Chapter 8 Our Project: Technical Animation
Chapter 9 Our Project: Gameplay Animation
Chapter 10 Our Project: Cinematics & Facial
Chapter 11 Our Project: Motion Capture
Chapter 12 Our Project: Animation Team Management
Chapter 13 Our Project: Polish & Debug
Chapter 14 2D & Pixel Art Animation
Chapter 15 The Future

There are no comments on this title.

to post a comment.