The essential guide to Flash games : building interactive entertainment with ActionScript 3.0 / Jeff Fulton, Steve Fulton.
Material type: TextPublication details: [Berkeley, Calif.] : New York : friendsof ED ; Distributed to the book trade worldwide by Springer-Verlag, c2011Description: xxxiii, 629 p. : ill. ; 24 cmISBN: 9781430226147 (pbk.); 1430226145 (pbk.)Other title: Flash gamesSubject(s): Flash (Computer file) | Flash (Computer software) | Computer games -- Programming | ActionScript (Computer program language) | Computer animation | Computer games -- Computer software | ActionScript (Computer language) | Computer animationDDC classification: 794.81526 LOC classification: QA76.76.C672 | F85 2011Summary: Presents instructions for creating game frameworks for a variety of different game genres, including arcade games, casual games, and "retro-evolved" games, covering such topics as bitmap rendering, pixel-level, blitting, scrolling, and collision detection.Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
Staff Circulation | APU Library Open Shelf | Book | QA76.76.C672 F85 2011 c.1 (Browse shelf (Opens below)) | 1 | Missing | 00028383 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 F85 2011 c.2 (Browse shelf (Opens below)) | 2 | Available (No use restrictions) | 00029102 |
Includes index.
Presents instructions for creating game frameworks for a variety of different game genres, including arcade games, casual games, and "retro-evolved" games, covering such topics as bitmap rendering, pixel-level, blitting, scrolling, and collision detection.
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