AI techniques for game programming / Mat Buckland.
Material type: TextSeries: The Premier press game development seriesPublication details: Cincinnati, Ohio : Premier Press, c2002Description: xxxii, 448 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 193184108X (pbk.); 9781931841085 (pbk.)Subject(s): Computer games -- Programming | Artificial intelligenceDDC classification: 794.815 LOC classification: QA76.76.C672 | B83 2002Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-28-72 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00034930 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 B83 2002 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028292 |
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QA76.76.C672 B38 2001 c.1 Game design : | QA76.76.C672 B38 2004 c.1 Game design / | QA76.76.C672 B75 2009 c.1 Challenges for game designers / | QA76.76.C672 B83 2002 c.1 AI techniques for game programming / | QA76.76.C672 B86 2013 c.1 Game design theory : | QA76.76.C672 B86 2013 c.2 Game design theory : | QA76.76.C672 B97 2005 c.1 Game level design / |
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