Asia Pacific University Library catalogue


AI techniques for game programming / Mat Buckland.

By: Buckland, MatMaterial type: TextTextSeries: The Premier press game development seriesPublication details: Cincinnati, Ohio : Premier Press, c2002Description: xxxii, 448 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 193184108X (pbk.); 9781931841085 (pbk.)Subject(s): Computer games -- Programming | Artificial intelligenceDDC classification: 794.815 LOC classification: QA76.76.C672 | B83 2002
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CD-ROM CD-28-72 (Browse shelf (Opens below)) 1 Available (No use restrictions) 00034930
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Book QA76.76.C672 B83 2002 c.1 (Browse shelf (Opens below)) 1 Available (No use restrictions) 00028292
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QA76.76.C672 B38 2001 c.1 Game design : QA76.76.C672 B38 2004 c.1 Game design / QA76.76.C672 B75 2009 c.1 Challenges for game designers / QA76.76.C672 B83 2002 c.1 AI techniques for game programming / QA76.76.C672 B86 2013 c.1 Game design theory : QA76.76.C672 B86 2013 c.2 Game design theory : QA76.76.C672 B97 2005 c.1 Game level design /

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