AI game programming wisdom 4 / edited by Steve Rabin.
Material type: TextPublication details: Australia ; United States : Course Technology, Cengage Learning, c2008Description: xxxvi, 699 p., [4] p. of plates : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 9781584505235 (hbk.); 1584505230 (hbk.)Other title: Artificial intelligence game programming wisdom 4Subject(s): Computer games -- Design | Computer games -- Programming | Computer graphics | Artificial intelligenceDDC classification: 794.81511 LOC classification: QA76.76.C672 | A34 2008Online resources: Table of contents only
Contents:
General wisdom -- Movement and pathfinding -- Architecture -- Tactics and planning -- Genre specific -- Scripting and dialogue -- Learning and adaptation.
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-36-21 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00034671 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 A34 2008 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028298 |
Includes bibliographical references and index.
General wisdom -- Movement and pathfinding -- Architecture -- Tactics and planning -- Genre specific -- Scripting and dialogue -- Learning and adaptation.
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