Asia Pacific University Library catalogue


AI game engine programming / Brian Schwab.

By: Schwab, BrianMaterial type: TextTextPublication details: Boston, MA : Course Technology, Cengage Learning, c2009Edition: 2nd edDescription: xxx, 710 p. : ill. ; 24 cm. + 1 CD-ROM (3 4/3 in.)ISBN: 9781584505723 (pbk.); 1584505729 (pbk.)Subject(s): Computer games -- Programming | Artificial intelligenceDDC classification: 794.81526 LOC classification: QA76.76.C672 | S39 2009Online resources: Publisher description | Table of contents only | Contributor biographical information
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QA76.76.C672 S34 2008 c.1 The art of game design : QA76.76.C672 S34 2015 c.2 The art of game design : QA76.76.C672 S36 2017 c.1 Game testing : all in one / QA76.76.C672 S39 2009 c.1 AI game engine programming / QA76.76.C672 S45 2012 c.1 HTML5 games : QA76.76.C672 S55 2012 c.1 Pro Android games / QA76.76.C672 S55 2012 c.2 Pro Android games /

Includes bibliographical references and index.

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