Asia Pacific University Library catalogue


3D engine design for virtual globes / Patrick Cozzi, Kevin Ring.

By: Cozzi, PatrickContributor(s): Ring, KevinMaterial type: TextTextSeries: An A K Peters bookPublication details: Boca Raton, FL : CRC Press, c2011Description: xix, 499 p. : ill. (chiefly col.), maps (some col.) ; 25 cmISBN: 9781568817118 (hbk.)Subject(s): Search engines -- Programming | Web search engines | Three-dimensional imaging | Digital mapping | Texture mappingDDC classification: 912.02856693 LOC classification: TK5105.884 | .C69 2011Summary: "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
    Average rating: 0.0 (0 votes)
Item type Current library Collection Call number Copy number Status Date due Barcode
General Circulation General Circulation APU Library
Open Shelf
Book TK5105.884 .C69 2011 c.1 (Browse shelf (Opens below)) 1 Available (No use restrictions) 00028675

Includes bibliographical references (p. 477-490) and index.

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.

There are no comments on this title.

to post a comment.