Rigging for games : a primer for technical artists using Maya and Python / Eyal Assaf.
Material type: TextPublication details: Burlington, MA : Focal Press, 2016Description: xvi, 375 pages : color illustrations ; 24 cmISBN: 9780415743051 (pbk.)Subject(s): Maya (Computer file) | Rigging (Computer animation) | Video games -- Design | Computer games -- Design | Python (Computer program language)DDC classification: 006.6/96 LOC classification: TR897.77 | .A87 2016Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf APIIT | Book | TR897.77 .A87 2016 c.1 (Browse shelf (Opens below)) | 1 | Available | 00017508 |
Includes bibliographical references and index.
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