Asia Pacific University Library catalogue


3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

By: Eberly, David HMaterial type: TextTextSeries: Series in Interactive 3D TechnologyPublication details: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2007Edition: 2nd edDescription: xxii, 1018 p. : ill. (some col.) ; 25 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 9780122290633 (hbk.); 0122290631 (hbk.); 0123736684 (CD-ROM); 9780123736680 (CD-ROM)Subject(s): Computer graphics | Computer games -- Programming | Three-dimensional display systems | Real-time programmingDDC classification: 006.66 LOC classification: T385 | .E24 2007Online resources: Publisher description | Contributor biographical information
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CD-ROM CD-37-97 (Browse shelf (Opens below)) 1 Available (No use restrictions) 00035060
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Book T385 .E24 2007 c.1 (Browse shelf (Opens below)) 1 Available (No use restrictions) 00007799
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CD-37-96 Verilog HDL : CD-37-96A Verilog HDL : CD-37-96B Verilog HDL : CD-37-97 3D game engine design : CD-38-02 Fundamentals of logic design / CD-38-11 Windows registry forensics : CD-38-12 C# :

Includes bibliographical references and index.

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