3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.
Material type: TextSeries: Series in Interactive 3D TechnologyPublication details: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2007Edition: 2nd edDescription: xxii, 1018 p. : ill. (some col.) ; 25 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 9780122290633 (hbk.); 0122290631 (hbk.); 0123736684 (CD-ROM); 9780123736680 (CD-ROM)Subject(s): Computer graphics | Computer games -- Programming | Three-dimensional display systems | Real-time programmingDDC classification: 006.66 LOC classification: T385 | .E24 2007Online resources: Publisher description | Contributor biographical informationItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-37-97 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00035060 | |
Staff Circulation | APU Library Open Shelf | Book | T385 .E24 2007 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00007799 |
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CD-37-96 Verilog HDL : | CD-37-96A Verilog HDL : | CD-37-96B Verilog HDL : | CD-37-97 3D game engine design : | CD-38-02 Fundamentals of logic design / | CD-38-11 Windows registry forensics : | CD-38-12 C# : |
Includes bibliographical references and index.
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