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161.
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Beginning game programming / Jonathan S. Harbour. by Harbour, Jonathan S. Edition: 2nd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2007Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 H37 2007 c.1 (1), APIIT LibraryCall number: CD-34-35 (1).
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162.
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AI game programming wisdom 4 / edited by Steve Rabin. by Rabin, Steve. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Australia ; United States : Course Technology, Cengage Learning, c2008Other title: Artificial intelligence game programming wisdom 4.Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A34 2008 c.1 (1), APIIT LibraryCall number: CD-36-21 (1).
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163.
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164.
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165.
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166.
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167.
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168.
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3D graphics for game programming / JungHyun Han. by Han, JungHyun. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : Chapman and Hall/CRC, c2011Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 H36 2011 c.1 (1).
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169.
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170.
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Creating motion graphics with After Effects / Trish & Chris Meyer. by Meyer, Trish, 1961- | Meyer, Chris, 1961-. Edition: 5th ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, c2010Availability: Items available for loan: APU LibraryCall number: TR858 .M49 2010 c.1 (1), APIIT LibraryCall number: CD-38-59 (1).
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171.
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180.
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