Asia Pacific University Library catalogue


Your search returned 41 results.

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21.
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith.

Edition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton, FL : A K Peters/CRC Press, c2013Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 B86 2013 c.1 (2).
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22.
Physics for game developers / David M. Bourg.

by Bourg, David M.

Edition: 2nd ed. ; Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Beijing ; Cambridge : O'Reilly, c2013Availability: Items available for loan: APU LibraryCall number: QC23.2 .B68 2013 c.1 (2).

23.
Classic game design : from Pong to Pac-man with Unity / Franz Lanzinger.

by Lanzinger, Franz.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: c2013. Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 L36 2013 c.1 (2), APIIT LibraryCall number: CD-41-25A (2).

24.
GAME AI PACKAGE FOR STEALTH GENRE / ALBERT HARLEY HADY.

by ALBERT HARLEY HADY (TP030616) | Ms. Jacob Sow Tian You [Supervisor.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Kuala Lumpur : Asia Pacific University, 2017Dissertation note: A project submitted in partial fulfillment of the requirement of Asia Pacific University of Technology and Innovation for the Degree of B.Sc (Hons) in: Computer Science. Online access: Available in APres - Requires login to view full text. Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0003 (1). :

25.
Foundations of game engine development : volume 1 : Mathematics / by Eric Lengyel.

by Lengyel, Eric.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Lincoln, California : Terathon Software LLC, c2016Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 L46 2016 c.1 (1).

26.
Interactivity, game creation, design, learning, and innovation : 5th International Conference, ArtsIT 2016, and first International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings / Anthony Lewis Brooks, Eva Brooks, editors.

by Brooks, Anthony Lewis | Brooks, Eva.

Series: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 196Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York, NY : Springer Berlin Heidelberg, 2017Availability: Items available for loan: APU LibraryCall number: T385 .I58 2016 c.1 (1).

27.
Holistic game development with unity : an all-in-one guide to implementing game mechanics, art, design and programming / Penny de Byl.

by De Byl, Penny.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton, FL : CRC Press, Taylor & Francis, [2017]Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 B33 2017 c.1 (1).

28.
Development and deployment of multiplayer online games / Erin McKnight, editor.

by McKnight, Erin [editor].

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Wien, Autriche : ITHare.com Website GmbH, c2017Other title: GDD, authoritative servers, communications. | volume 1. GDD, authoritative servers, communications..Availability: Items available for loan: APU LibraryCall number: GV1469.15 .D48 2017 c.1 (1).

29.
Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.

by Macklin, Colleen | Sharp, John, 1967-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, MA ; San Francisco, CA : Addison-Wesley, c2016Availability: Items available for loan: APU LibraryCall number: GV1469.3 .M33 2016 c.1 (1).

30.
Game testing : all in one / Charles P. Schultz, Robert Denton Bryant.

by Schultz, Charles P | Bryant, Robert Denton, 1963-.

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Dulles, Virginia : Mercury Learning and Information, c2017Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S36 2017 c.1 (2).

31.
Unreal Engine 4 game development essentials : master the basics of Unreal Engine 4 to build stunning video games / Satheesh PV.

by Satheesh, P. V.

Series: Community experience distilledMaterial type: Text Text; Literary form: Not fiction Publication details: Birmingham, UK : Packt Publishing, c2016Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S28 2016 c.1 (1).

32.
REDEFINING THE FREEMIUM ECONOMIC MODEL AND ITS OVERUSE IN APP PURCHASE WITH A NEW REWARD SYSTEM / SNEHAAN TIRVENGADUM.

by SNEHAAN TIRVENGADUM (TP038655) | Mr. Harsha Rao [Supervisor.].

Material type: Text Text; Literary form: Not fiction Publication details: Kuala Lumpur : Asia Pacific University, 2018Dissertation note: A project submitted in partial fulfillment of the requirement of Asia Pacific University of Technology and Innovation for the Degree of B.Sc (Hons) in Computer Games Development (UC3F1711CGD). Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0042 (1). :

33.
Preproduction blueprint : how to plan game environments and level designs / Alex Galuzin.

by Galuzin, Alex.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: [North Charleston, South Carolina] : CreateSpace, 2016Other title: How to plan game environments and level designs | Game environments and level designs.Availability: Items available for loan: APU LibraryCall number: GV1469.15 .G32 2016 c.1 (1).

34.
Sam's teach yourself Unreal engine 4 game development in 24 hours / Aram Cookson, Ryan DowlingSoka, Clinton Crumpler.

by Cookson, Aram | DowlingSoka, Ryan | Crumpler, Clinton.

Series: Sams teach yourself in 24 hours seriesMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Indiana : Sams, c2016Other title: Unreal engine 4 game development in 24 hours | Unreal engine four game development in twenty-four hours.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C66 2016 c.1 (1).

35.
Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond.

by Bond, Jeremy Gibson.

Series: Addison-Wesley game design and development seriesEdition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Upper Saddle River, NJ : Addison-Wesley, c2018Other title: Game design, prototyping, and development.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G53 2018 c.1 (1).

36.
Rigging for games : a primer for technical artists using Maya and Python / Eyal Assaf.

by Assaf, Eyal.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Burlington, MA : Focal Press, 2016Availability: Items available for loan: APU LibraryCall number: TR897.77 .A87 2016 c.1 (1).

37.
LOOT BOXES AND GAMBLING : FINDING THE FINE LINE BETWEEN MAKING A PROFIT AND CAUSING ADDICTION / FABRICIO FORMIGARI FRECIA.

by FABRICIO FORMIGARI FRECIA (TP043279) | Dr. Chen Tet Khuan [Supervisor.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Kuala Lumpur : Asia Pacific University, 2020Dissertation note: A project submitted in partial fulfillment of the requirement for the degree of BSc. (Hons) in Computer Games Development (UC3F1911CGD). Online access: Available in APres - Requires login to view full text. Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0157 (1). :

38.
The complete guide to photorealism for visual effects, visualization and games / Eran Dinur.

by Dinur, Eran [author.].

Edition: 1stMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Availability: Items available for loan: APU LibraryCall number: T385 .D585 2021 c.1 (1).

39.
Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & code / Jingtian Li, Adam Watkins, Kassandra Arevalo, and Matthew Tovar.

by Li, Jingtian [author.] | Watkins, Adam (William Adam) [author.] | Arevalo, Kassandra [author.] | Tovar, Matthew [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 2021 c.1 (1).

40.
Beginning 3D game assets development pipeline : learn to integrate from Maya to Unity / Nova Villanueva

by Villanueva, Nova [author] | Ohio Library and Information Network.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 V55 2022 c.1 (1).