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41.
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42.
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Development and deployment of multiplayer online games / Erin McKnight, editor. by McKnight, Erin [editor]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Wien, Autriche : ITHare.com Website GmbH, c2017Other title: GDD, authoritative servers, communications. | volume 1. GDD, authoritative servers, communications..Availability: Items available for loan: APU LibraryCall number: GV1469.15 .D48 2017 c.1 (1).
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43.
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Game testing : all in one / Charles P. Schultz, Robert Denton Bryant. by Schultz, Charles P | Bryant, Robert Denton, 1963-. Edition: 3rd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Dulles, Virginia : Mercury Learning and Information, c2017Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S36 2017 c.1 (2).
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44.
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45.
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REDEFINING THE FREEMIUM ECONOMIC MODEL AND ITS OVERUSE IN APP PURCHASE WITH A NEW REWARD SYSTEM / SNEHAAN TIRVENGADUM. by SNEHAAN TIRVENGADUM (TP038655) | Mr. Harsha Rao [Supervisor.]. Material type: Text; Literary form:
Not fiction
Publication details: Kuala Lumpur : Asia Pacific University, 2018Dissertation note: A project submitted in partial fulfillment of the requirement of Asia Pacific University of Technology and Innovation for the Degree of B.Sc (Hons) in Computer Games Development (UC3F1711CGD). Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0042 (1). :
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Sams teach yourself Unity 2018 game development in 24 hours / Mike Geig. by Geig, Mike. Series: Sams teach yourselfEdition: 3rd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Indianapolis, Indiana : Sams, [2018]Other title: Teach yourself Unity 2018 game development in 24 hours | Unity 2018 game development in 24 hours | Sams teach yourself Unity game development in 24 hours | Teach yourself Unity game development in 24 hours | Unity game development in 24 hours.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G45 2018 c.1 (1).
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Preproduction blueprint : how to plan game environments and level designs / Alex Galuzin. by Galuzin, Alex. Edition: 2nd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: [North Charleston, South Carolina] : CreateSpace, 2016Other title: How to plan game environments and level designs | Game environments and level designs.Availability: Items available for loan: APU LibraryCall number: GV1469.15 .G32 2016 c.1 (1).
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REPLAYABILITY AS A PRIORITY IN SINGLE PLAYER GAMES / PRIANGGA DANIKA BUDIARTO. by PRIANGGA DANIKA BUDIARTO (TP041151) | Dr. Chen Tet Khuan [Supervisor.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Kuala Lumpur : Asia Pacific University, 2019Dissertation note: A project submitted in partial fulfillment of the requirements of Asia Pacific University of Technology and Innovation for the degree of BSc. (Hons) in Computer Games Development (UC3F1810).
Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0109 (1). :
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59.
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DEVELOPING MULTIPLE ENDING WITH MULTIPLE CHOICE / RICKY FABI HANDY. by RICKY FABI HANDY (TP040548) | Mr. Meisam Moradi [Supervisor.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Kuala Lumpur : Asia Pacific University, 2019Dissertation note: A project submitted in partial fulfillment of the requirements of Asia Pacific University of Technology and Innovation for the degree of BSc. (Hons) in Computer Games Development (UC3F1810CGD). Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0124 (1). :
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