Asia Pacific University Library catalogue


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41.
Holistic game development with unity : an all-in-one guide to implementing game mechanics, art, design and programming / Penny de Byl.

by De Byl, Penny.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton, FL : CRC Press, Taylor & Francis, [2017]Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 B33 2017 c.1 (1).

42.
Development and deployment of multiplayer online games / Erin McKnight, editor.

by McKnight, Erin [editor].

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Wien, Autriche : ITHare.com Website GmbH, c2017Other title: GDD, authoritative servers, communications. | volume 1. GDD, authoritative servers, communications..Availability: Items available for loan: APU LibraryCall number: GV1469.15 .D48 2017 c.1 (1).

43.
Game testing : all in one / Charles P. Schultz, Robert Denton Bryant.

by Schultz, Charles P | Bryant, Robert Denton, 1963-.

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Dulles, Virginia : Mercury Learning and Information, c2017Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S36 2017 c.1 (2).

44.
Mastering Unity 2D game development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! / Ashley Godbold, Simon Jackson

by Godbold, Ashley | Jackson, Simon.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Birmingham : Packt, c2016Other title: Mastering Unity two-dimensional game development.Availability: Items available for loan: APU LibraryCall number: T385 .G63 2016 c.1 (1).

45.
Practical game design : learn the art of game design through applicable skills and cutting-edge insights / Adam Kramarzewski, Ennio De Nucci.

by Kramarzewski, Adam | De Nucci, Ennio.

Material type: Text Text; Literary form: Not fiction Publication details: Birmingham, U.K. : Packt Publishing Ltd., c2018Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 K73 2018 c.1 (1).

46.
Unity 5.x game AI programming cookbook : build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques / Jorge Palacios.

by Palacios, Jorge.

Series: Quick answers to common problemsMaterial type: Text Text; Literary form: Not fiction Publication details: Birmingham : Packt Publishing, c2016Other title: Unity five-point-x game AI programming cookbook.Availability: Items available for loan: APU LibraryCall number: T385 .P35 2016 c.1 (1).

47.
Unreal Engine 4 game development essentials : master the basics of Unreal Engine 4 to build stunning video games / Satheesh PV.

by Satheesh, P. V.

Series: Community experience distilledMaterial type: Text Text; Literary form: Not fiction Publication details: Birmingham, UK : Packt Publishing, c2016Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S28 2016 c.1 (1).

48.
REDEFINING THE FREEMIUM ECONOMIC MODEL AND ITS OVERUSE IN APP PURCHASE WITH A NEW REWARD SYSTEM / SNEHAAN TIRVENGADUM.

by SNEHAAN TIRVENGADUM (TP038655) | Mr. Harsha Rao [Supervisor.].

Material type: Text Text; Literary form: Not fiction Publication details: Kuala Lumpur : Asia Pacific University, 2018Dissertation note: A project submitted in partial fulfillment of the requirement of Asia Pacific University of Technology and Innovation for the Degree of B.Sc (Hons) in Computer Games Development (UC3F1711CGD). Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0042 (1). :

49.
Unity 2017 mobile game development : build, deploy, and monetize games for Android and iOS with Unity / John P. Doran.

by Doran, John P.

Material type: Text Text; Literary form: Not fiction Publication details: Birmingham, UK : Packt Publishing, 2017Other title: Build, deploy, and monetize games for Android and iOS with Unity..Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 D67 2017 c.1 (1).

50.
Sams teach yourself Unity 2018 game development in 24 hours / Mike Geig.

by Geig, Mike.

Series: Sams teach yourselfEdition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Indiana : Sams, [2018]Other title: Teach yourself Unity 2018 game development in 24 hours | Unity 2018 game development in 24 hours | Sams teach yourself Unity game development in 24 hours | Teach yourself Unity game development in 24 hours | Unity game development in 24 hours.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G45 2018 c.1 (1).

51.
Game AI pro 3 : collected wisdom of game AI professionals / edited by Steve Rabin.

by Rabin, Steve [editor.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton : Taylor & Francis, 2017Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G36 2017 c.1 (1).

52.
Preproduction blueprint : how to plan game environments and level designs / Alex Galuzin.

by Galuzin, Alex.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: [North Charleston, South Carolina] : CreateSpace, 2016Other title: How to plan game environments and level designs | Game environments and level designs.Availability: Items available for loan: APU LibraryCall number: GV1469.15 .G32 2016 c.1 (1).

53.
Sam's teach yourself Unreal engine 4 game development in 24 hours / Aram Cookson, Ryan DowlingSoka, Clinton Crumpler.

by Cookson, Aram | DowlingSoka, Ryan | Crumpler, Clinton.

Series: Sams teach yourself in 24 hours seriesMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Indiana : Sams, c2016Other title: Unreal engine 4 game development in 24 hours | Unreal engine four game development in twenty-four hours.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C66 2016 c.1 (1).

54.
Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond.

by Bond, Jeremy Gibson.

Series: Addison-Wesley game design and development seriesEdition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Upper Saddle River, NJ : Addison-Wesley, c2018Other title: Game design, prototyping, and development.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G53 2018 c.1 (1).

55.
Mobile game development with unity : build once, deploy anywhere / Jon Manning and Paris Buttfield-Addison.

by Manning, Jon | Buttfield-Addison, Paris.

Edition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Sebastopol, CA : O'Reilly Media, 2017Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M36 2017 c.1 (1).

56.
Rigging for games : a primer for technical artists using Maya and Python / Eyal Assaf.

by Assaf, Eyal.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Burlington, MA : Focal Press, 2016Availability: Items available for loan: APU LibraryCall number: TR897.77 .A87 2016 c.1 (1).

57.
EVALUATING TRANSITIVE TRUST AMONG AGENTS IN GAME ENVIRONMENT / ANG CHEE SIAH.

by ANG CHEE SIAH (TP038259) | Mr. Jacob Sow Tian You [Supervisor.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Kuala Lumpur : Asia Pacific University, 2019Dissertation note: A project submitted in partial fulfillment of the requirement of Asia Pacific University of Technology and Innovation for the Degree of BSc (Hons) in Computer Games Development (UC3F1805CGD) Online access: Available in APres - Requires login to view full text. Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0097 (1). :

58.
REPLAYABILITY AS A PRIORITY IN SINGLE PLAYER GAMES / PRIANGGA DANIKA BUDIARTO.

by PRIANGGA DANIKA BUDIARTO (TP041151) | Dr. Chen Tet Khuan [Supervisor.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Kuala Lumpur : Asia Pacific University, 2019Dissertation note: A project submitted in partial fulfillment of the requirements of Asia Pacific University of Technology and Innovation for the degree of BSc. (Hons) in Computer Games Development (UC3F1810). Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0109 (1). :

59.
DEVELOPING MULTIPLE ENDING WITH MULTIPLE CHOICE / RICKY FABI HANDY.

by RICKY FABI HANDY (TP040548) | Mr. Meisam Moradi [Supervisor.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Kuala Lumpur : Asia Pacific University, 2019Dissertation note: A project submitted in partial fulfillment of the requirements of Asia Pacific University of Technology and Innovation for the degree of BSc. (Hons) in Computer Games Development (UC3F1810CGD). Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0124 (1). :

60.
The art of game design : a book of lenses / Jesse Schell.

by Schell, Jesse [author.].

Edition: Third edition.Material type: Text Text; Format: print ; Literary form: Not fiction Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S34 2019 c.1 (1).