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62.
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63.
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Basics of game design / Michael E. Moore. by Moore, Michael E. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : A K Peters/CRC Press, c2011Availability: No items available : Checked out (1).
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64.
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Game development tools / Marwan Y. Ansari, editor. by Ansari, Marwan Y. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton, FL : CRC Press, c2011Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G36 2011 c.1 (1).
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65.
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3D graphics for game programming / JungHyun Han. by Han, JungHyun. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : Chapman and Hall/CRC, c2011Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 H36 2011 c.1 (1).
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66.
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67.
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68.
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The image processing handbook / John C. Russ. by Russ, John C. Edition: 6th ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : CRC Press, 2011Availability: Items available for loan: APU LibraryCall number: TA1637 .R87 2011 c.1 (1).
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Discrete mathematics with ducks / Sarah-Marie Belcastro. by Belcastro, Sarah-Marie. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : CRC Press, c2012Availability: Items available for loan: APU LibraryCall number: QA39.3 .B45 2012 c.1 (1).
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76.
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Computer-aided power systems analysis / George Kusic. by Kusic, George L, 1935-. Edition: 2nd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : CRC Press, c2009Availability: Items available for loan: APU LibraryCall number: TK1005 .K87 2009 c.1 (1), APIIT LibraryCall number: CD-40-69 (1).
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