Asia Pacific University Library catalogue


Your search returned 4 results.

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1.
Beginning math and physics for game programmers / Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi].

by Stahler, Wendy | Clingman, Dustin | Kahrizi, Kaveh.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis : New Riders, c2004Availability: Items available for loan: APU LibraryCall number: QA76.9.M35 S73 2004 c.1 (1), APIIT LibraryCall number: CD-38-19 (1).

2.
Computing for scientists : principles of programming with Fortran 90 and C++ / Roger J. Barlow and A. R. Barnett.

by Barlow, Roger | Barnett, A. R. (A. Ross).

Series: Manchester physics seriesMaterial type: Text Text Publication details: Chichester : Wiley, c1998Availability: Items available for loan: APU LibraryCall number: QA76.73 .B37 1998 c.1 (2).

3.
Game physics engine development / Ian Millington.

by Millington, Ian.

Series: The Morgan Kaufmann series in interactive 3D technologyMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2007Online access: Table of contents only | Publisher description Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M55 2007 c.1 (1), APIIT LibraryCall number: CD-36-26 (1).

4.
Game physics engine development: how to build a robust commercial-grade physics engine for your game / Ian Millington.

by Millington, Ian.

Edition: 2nd ed.Material type: Text Text; Format: electronic available online remote festschrift ; Literary form: Not fiction Publication details: Burlington, MA : Morgan Kaufmann Pub., c2010Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M55 2010 c.1 (1).