Asia Pacific University Library catalogue


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1.
Mobile device game development / Clayton E. Crooks II.

by Crooks, Clayton E.

Series: Game development seriesMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2005Online access: Table of contents Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C79 2005 c.1 (1), APIIT LibraryCall number: CD-40-87 (1).

2.
Beginning math and physics for game programmers / Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi].

by Stahler, Wendy | Clingman, Dustin | Kahrizi, Kaveh.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis : New Riders, c2004Availability: Items available for loan: APU LibraryCall number: QA76.9.M35 S73 2004 c.1 (1), APIIT LibraryCall number: CD-38-19 (1).

3.
3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

by Dunn, Fletcher | Parberry, Ian.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton, FL : A K Peters/CRC Press, c2011Other title: Three-D math primer for graphics and game development.Availability: Items available for loan: APU LibraryCall number: T385 .D86 2011 c.1 (1).

4.
Game design foundations / Roger E. Pedersen.

by Pedersen, Roger E.

Series: Wordware game and graphics libraryEdition: 2nd ed.Material type: Text Text; Format: print optical disc; Literary form: Not fiction Publication details: Sudbury, MA : Wordware Pub., c2009Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 P43 2009 c.1 (2), APIIT LibraryCall number: CD-40-36 (2).

5.
C# game programming : for serious game creation / Daniel Schuller.

by Schuller, Daniel.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, MA : Course Technology, a part of Cengage Learning, c2011Online access: Publisher description | Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.73.C154 S3 2011 c.1 (1), APIIT LibraryCall number: CD-38-61 (1).

6.
iPhone 3D game programming all in one / Jeremy Alessi.

by Alessi, Jeremy.

Material type: Text Text; Format: print magneto-optical disc ; Literary form: Not fiction Publication details: Boston : Course Technology, c2011Availability: Items available for loan: APU LibraryCall number: QA76.8.I64 A44 2011 c.1 (1), APIIT LibraryCall number: CD-38-71 (1).

7.
Online game interactivity theory / Markus Friedl.

by Friedl, Markus.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2003Online access: Table of contents Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 F75 2003 c.2 (2), APIIT LibraryCall number: CD-27-59 (1). Withdrawn (1).

8.
Mathematics for 3D game programming and computer graphics / Eric Lengyel.

by Lengyel, Eric.

Series: Game development series (Charles River Media Firm))Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 L46 2002 c.1 (2).

9.
Micro Java game development / David Fox and Roman Verhosek.

by Fox, David, 1973- | Verhovsek, Roman.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston : Addison-Wesley, c2002Availability: Items available for loan: APU LibraryCall number: QA76.73.J38 F69 2002 c.2 (1). Withdrawn (1).

10.
Game programming gems 2 / edited by Mark A. DeLoura.

by DeLoura, Mark A.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2001Other title: Game programming gems two.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G36 2001 c.2 (3), APIIT LibraryCall number: CD-23-61 (2). Withdrawn (1).

11.
Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.

by Engel, Wolfgang F | Geva, Amir, 1954-.

Series: Prima Tech's game developmentMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Roseville, CA : Prima Tech, 2001Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 E54 2001 c.2 (2), APIIT LibraryCall number: CD-23-78 (1). Withdrawn (1).

12.
Tricks of the Windows game programming gurus : fundamentals of 2D and 3D game programming / André LaMothe.

by LaMothe, André.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Ind. : Sams, c1999Other title: Fundamentals of 2D and 3D game programming.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 L36 1999 c.1 (4).

13.
Tricks of the game-programming gurus / André LaMothe ... [et al.].

by LaMothe, André.

Edition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, IN : Sams Pub., c1994Availability: Items available for loan: APU LibraryCall number: QA76.6 .T75 1994 c.2 (1), APIIT LibraryCall number: CD-26-13 (1). Withdrawn (1).

14.
Windows game programming with Visual Basic and DirectX / Wayne S. Freeze.

by Freeze, Wayne S.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Ind. : Que, 2002Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 F74 2002 c.3 (3), APIIT LibraryCall number: CD-26-51 (2). Withdrawn (2).

15.
3D games : real-time rendering and software technology. Volume 1 / Alan Watt and Fabio Policarpo.

by Watt, Alan H, 1942- | Policarpo, Fabio.

Series: SIGGRAPH seriesEdition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York : ACM Press, 2001Other title: Three D games.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 W38 2001 Vol. 1 c.2 (1), APIIT LibraryCall number: CD-22-97A (1). Withdrawn (1).

16.
Beginning DirectX 10 game programming / Wendy Jones.

by Jones, Wendy.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, MA : Thomson Course Technology, c2008Availability: No items available : Lost (2).

17.
Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest | Rollings, Andrew, 1972-.

Series: Voices that matterEdition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Berkeley, Calif. : London : New Riders ; Pearson Education [distributor], c2010Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2010 c.1 (3).

18.
Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au.

by Au, Wagner James.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, IN : John Wiley & Sons, c2012Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: APU LibraryCall number: GV1469.3 .A99 2012 c.1 (3). Damaged (1).

19.
Level design : concept, theory, and practice / Rudolf Kremers.

by Kremers, Rudolf, 1970-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Wellesley, MA : A.K. Peters, c2009Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 K74 2009 c.3 (3).

20.
OpenGL game programming / Kevin Hawkins and Dave Astle.

by Hawkins, Kevin | Astle, Dave.

Series: Prima Tech's game development seriesMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Roseville, CA : Prima Tech, c2001Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 H39 2001 c.1 (1), APIIT LibraryCall number: CD-26-24 (1).