Asia Pacific University Library catalogue


Your search returned 41 results.

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1.
iPhone 3D game programming all in one / Jeremy Alessi.

by Alessi, Jeremy.

Material type: Text Text; Format: print magneto-optical disc ; Literary form: Not fiction Publication details: Boston : Course Technology, c2011Availability: Items available for loan: APU LibraryCall number: QA76.8.I64 A44 2011 c.1 (1), APIIT LibraryCall number: CD-38-71 (1).

2.
Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest | Rollings, Andrew, 1972-.

Series: Voices that matterEdition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Berkeley, Calif. : London : New Riders ; Pearson Education [distributor], c2010Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2010 c.1 (3).

3.
Level up! : the guide to great video game design / Scott Rogers.

by Rogers, Scott.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hoboken, N.J. ; Chichester : Wiley, 2010Availability: Items available for loan: APU LibraryCall number: GV1469.3 .R64 2010 c.1 (2). Lost (1).

4.
Game invaders : the theory and understanding of computer games / Clive Fencott ... [et al.].

by Fencott, P. C.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hoboken, N.J. : Wiley, 2012Availability: Items available for loan: APU LibraryCall number: GV1469.3 .G36 2012 c.1 (1).

5.
Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia.

by Ingrassia, Michael.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Focal Press/Elsevier, c2009Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: TR897.7 .I54 2009 c.1 (1), APIIT LibraryCall number: CD-36-70 (1).

6.
Physics for game developers / David M. Bourg.

by Bourg, David M.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Beijing ; Cambridge : O'Reilly, c2002Online access: Publisher description | Contributor biographical information Availability: Items available for loan: APU LibraryCall number: QC23.2 .B68 2002 c.2 (3).

7.
Making great games : an insider's guide to designing and developing the world's greatest video games / Michael Thornton Wyman.

by Wyman, Michael Thornton.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Oxford, UK ; Burlington, MA : Focal Press, 2011Availability: Items available for loan: APU LibraryCall number: GV1469.34.A97 W96 2011 c.1 (1).

8.
Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories / Josiah Lebowitz, Chris Klug.

by Lebowitz, Josiah | Klug, Chris.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Burlington, MA : Focal Press, c2011Availability: Items available for loan: APU LibraryCall number: GV1469.34.A97 L43 2011 c.1 (1).

9.
Game level design / Ed Byrne.

by Byrne, Edward, 1975-.

Series: Game development series (Charles River Media (Firm))Edition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2005Online access: Table of contents Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 B97 2005 c.1 (2), APIIT LibraryCall number: CD-31-69 (3). Withdrawn (5). Lost (1).

10.
Basics of game design / Michael E. Moore.

by Moore, Michael E.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton : A K Peters/CRC Press, c2011Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M66 2011 c.1 (1).

11.
Game development essentials : an introduction / Jeannie Novak.

by Novak, Jeannie, 1966-.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Clifton Park, NY : Thomson/Delmar Learning, c2008Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 N68 2008 c.1 (1), APIIT LibraryCall number: CD-34-93 (1).

12.
Physics for game programmers / Grant Palmer.

by Palmer, Grant.

Series: Expert's voice in programming | Books for professionals by professionalsMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Berkeley, CA : New York, NY : Apress ; Distributed in the United States by Springer, c2005Online access: Publisher description Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 P35 2005 c.1 (2).

13.
Challenges for game designers / Brenda Brathwaite and Ian Schreiber ; Charles River Media.

by Brathwaite, Brenda | Schreiber, Ian | Charles River Media (Firm).

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, MA : Course Technology/Cengage Learning, c2009Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 B75 2009 c.1 (1).

14.
The ultimate guide to video game writing and design / Flint Dille.

by Dille, Flint.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York : Watson-Guptill Publications, 2007Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 D52 2007 c.1 (1).

15.
Beginning math concepts for game developers / John P. Flynt, Boris Meltreger.

by Flynt, John P | Meltreger, Boris.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston : Thomson Course Technology, c2007Online access: Publisher description | Table of contents only | Contributor biographical information Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 F59 2007 c.1 (1), APIIT LibraryCall number: CD-34-88 (1).

16.
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Series: Game development series (Charles River Media (Firm))Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, MA : Course Technology Cengage Learning, c2010Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 I58 2010 c.1 (3), APIIT LibraryCall number: CD-37-64 (3).

17.
Game development with Unity / by Michelle Menard.

by Menard, Michelle.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, MA : Course Technology, c2012Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M46 2012 c.1 (1), APIIT LibraryCall number: CD-38-49 (1).

18.
Level up! : the guide to great video game design / Scott Rogers.

by Rogers, Scott.

Edition: 2nd ed. :Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hoboken, N.J. ; Chichester : Wiley, c2014Availability: Items available for loan: APU LibraryCall number: GV1469.3 .R64 2014 c.1 (1).

19.
Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest | Rollings, Andrew, 1972-.

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Berkeley, Calif. : London : New Riders ; Pearson Education [distributor], c2014Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2014 c.1 (2).

20.
Serious game design and development : technologies for training and learning / [edited by] Jan Cannon-Bowers, Clint Bowers.

by Cannon-Bowers, Janis A | Bowers, Clint A.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hershey, PA : Information Science Reference, c2010Availability: No items available : Damaged (1).