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iPhone 3D game programming all in one / Jeremy Alessi. by Alessi, Jeremy. Material type: Text; Format:
print
magneto-optical disc
; Literary form:
Not fiction
Publication details: Boston : Course Technology, c2011Availability: Items available for loan: APU LibraryCall number: QA76.8.I64 A44 2011 c.1 (1), APIIT LibraryCall number: CD-38-71 (1).
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Fundamentals of game design / Ernest Adams, Andrew Rollings. by Adams, Ernest | Rollings, Andrew, 1972-. Series: Voices that matterEdition: 2nd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Berkeley, Calif. : London : New Riders ; Pearson Education [distributor], c2010Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2010 c.1 (3).
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Basics of game design / Michael E. Moore. by Moore, Michael E. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : A K Peters/CRC Press, c2011Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M66 2011 c.1 (1).
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Game development with Unity / by Michelle Menard. by Menard, Michelle. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Course Technology, c2012Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M46 2012 c.1 (1), APIIT LibraryCall number: CD-38-49 (1).
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Fundamentals of game design / Ernest Adams, Andrew Rollings. by Adams, Ernest | Rollings, Andrew, 1972-. Edition: 3rd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Berkeley, Calif. : London : New Riders ; Pearson Education [distributor], c2014Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2014 c.1 (2).
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